New account registration is temporarily disabled.

NOOB SPRITER NEEDS PROJECT FOR PRACTICE

Posts

Pages: 1
As the title might suggest i am a spriter who has not reached the peak of his craft yet so i require some assistance from you. I find it hard to work without an objective so i would like anyone willing to make me perhaps a "backup" spriter so that i could work on the sprites of their choice.
That is all
Thank you for reading
[:
Take a look at my project and see if you're interested. It's a custom built RPG (no RPG Maker) with a defined visual style and plenty of existing artwork for you to study, learn from, and replicate.

Hero of Allacrost


A few screenshots:






Walkthrough video of our latest release (June 2015)



If you're interested or want to learn more about like what it's working on this project, here's a couple pages of information for you
I'll try and see what i can do on your project
Just make some free resources for people to see and use as reference (Or sell them if you prefer) for your skills. If I'm happy with your art style, I'd be interested in a spriter in the future.

@Roots: I read through several interesting things about your RPG but I noticed a suspicious lack of enemy behavior in the feature talk - I sure hope there's more to them than just being meatbags with an attack, an HP value and maybe a status effect they induce.
author=LightningLord2
@Roots: I read through several interesting things about your RPG but I noticed a suspicious lack of enemy behavior in the feature talk - I sure hope there's more to them than just being meatbags with an attack, an HP value and maybe a status effect they induce.


Your concerns are completely true. The enemies are, as you say, currently uninteresting meat bags. We're implementing design changes and balancing at this very moment that will make battles much more interesting (it's the top priority for our team). Our next release (ETA sometime next month) should improve the battle experience greatly. The reason this hasn't happened sooner is due to a lack of people (I was mostly working alone until recently) and map development being a higher priority.
Pages: 1