[RMVX ACE] LADDER ANIMATION

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I'm using tall, non-chibi, $-prefix sprites and it looks really awkward to just walk up the ladders. I've employed a script by Galv to allow separate running, walking, and idle animations; is there a way to do the same thing with ladders?
You can change the graphic of the character on the ladder and then change it back when you step off the ladder (on both sides).
By default it just switches to the back view of the walking sprite while climbing down the ladder, and remains unchanged climbing up. How exactly can I make it switch to a climbing set (back view)? If possible I'd also like to add a pause at the top of all ladders with a 'getting up' 3-frame animation, before returning to normal walk/run.

I've been trying to find a good tutorial on adding animations like that, but I can only find one that makes climbing into an event with an animation. Is there a way to give the player control to climb with the control keys?
The reason it does the ladder thing automatically is because the ladder uses the ladder flag in the tileset tab. On the right side you'll find a few different flags for tiles. Use the ladder one to remove the flag on the ladders and you should be able to set up your own animation for ladders as SnowOwl said.



(also, in future, don't double post. It's against site rules. Instead, add the extra information in your previous post by using the edit button.)
Thanks. I've haven't made any custom animations before. Know of any good tutorials I can learn how to do that after removing the tags? I'm using overlay mapping so all the tiles I'm using are invisible used just for passage and walls while you walk between to parallaxes.

I've become very skilled at gathering resources and customizing sprites in the last 18 months, but still very much a greenhorn in some areas of RPGMVXA.

(Sorry, didn't realize that was prohibited)
Pages: 1