[RMVX ACE] ATTACKING ANIMATIONS IN FALCAO PEARL ABS
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i use Falcao's Pearl ABS, and i want a certain boss character to have a certain animation (for example, say, goku is a boss enemy, and his special attack is a spirit bomb. as he charges it, he raises his hands to the sky) play when he attacks. is there any way to do this?
I think it can be done by having two different graphics of - let's go with your example - Goku. One of him walking/flying and one where he has his arms up. The skill should make the graphics switch - maybe by making a startup skill where he gathers energy, changing to the animation, then follows with the Spirit Bomb itself, reverting to his normal form.
I know you can easily do this in the Default Battle System with the Transform Enemy event - does it still work there?
I know you can easily do this in the Default Battle System with the Transform Enemy event - does it still work there?
Just change graphic via events.
I have this same thing but without that ABS, but set move route change graphic works for enemies. Then like Lightning Lord said just have a graphic for casting and one for idle.
Been a while since I used pearl, but I doubt it's impossible.
For the graphics, if you aren't a spriter or dont want to do it yourself, you can probably ask someone.
I have this same thing but without that ABS, but set move route change graphic works for enemies. Then like Lightning Lord said just have a graphic for casting and one for idle.
Been a while since I used pearl, but I doubt it's impossible.
For the graphics, if you aren't a spriter or dont want to do it yourself, you can probably ask someone.
author=LightningLord2i don't think the morph command will work in this ABS, because the graphics are managed through the events itself, and only the stats and drops are managed through the enemy itself, but the rest works.
I think it can be done by having two different graphics of - let's go with your example - Goku. One of him walking/flying and one where he has his arms up. The skill should make the graphics switch - maybe by making a startup skill where he gathers energy, changing to the animation, then follows with the Spirit Bomb itself, reverting to his normal form.
I know you can easily do this in the Default Battle System with the Transform Enemy event - does it still work there?
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