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WOULD YOU RECOMMEND THIS GAME?/GAMES YOU RECOMMEND
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For those who can't decide whether the game they want to purchase will be worth it, for those looking for new types of games to play, or those who want to personally give a shout out to any game, indie or AAA, that they think people will enjoy. This is the thread to do it!
Unlike the "What's on your To-Play List" or "Games you Like/Dislike" threads, the objective here is to recommend or dissuade someone to play a particular game that catches their eye. For instance, if someone asks whether they should give Minecraft a shot, you'd state your reasons to either play that game or not. Opinions are obviously welcome.
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To start off, I've been contemplating on whether I should get The Sims 4 or not, since it's currently on sale through Origin. I've heard many mixed to negative reviews on it, with many of the features that made the Sims 3 awesome stripped out of the game, but it also adds cool new things like the better create-a-sim and expanded personality traits.
For those of you who played the Sims 4, would you recommend it? I feel indecisive since I already have two great expansions on the Sims 3 and despite its shortcomings, I feel like I'd miss some of the open world features that the sequel supposedly removed. Thoughts?
Unlike the "What's on your To-Play List" or "Games you Like/Dislike" threads, the objective here is to recommend or dissuade someone to play a particular game that catches their eye. For instance, if someone asks whether they should give Minecraft a shot, you'd state your reasons to either play that game or not. Opinions are obviously welcome.
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To start off, I've been contemplating on whether I should get The Sims 4 or not, since it's currently on sale through Origin. I've heard many mixed to negative reviews on it, with many of the features that made the Sims 3 awesome stripped out of the game, but it also adds cool new things like the better create-a-sim and expanded personality traits.
For those of you who played the Sims 4, would you recommend it? I feel indecisive since I already have two great expansions on the Sims 3 and despite its shortcomings, I feel like I'd miss some of the open world features that the sequel supposedly removed. Thoughts?
As a fan of the series since 2000, I was pretty lukewarm about TS4 ( I wasn't too crazy about it when it was announced, like I was for TS2/3 ). Sims 3 is already near-perfect in so many ways, that I'll find it hard to go back to Sims 1/2's rabbit-hole like existence after Sims 3's amazing open world.
I mean, I haven't played TS4 myself, but it... looks pretty enough, and that's not enough to make me go out and get it, since I never play vanilla Sims 3 in any case ( I play it with a bunch of mods ).
But it's up to you. =)
I mean, I haven't played TS4 myself, but it... looks pretty enough, and that's not enough to make me go out and get it, since I never play vanilla Sims 3 in any case ( I play it with a bunch of mods ).
But it's up to you. =)
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
About the Sims 4, I defer you to Zero Punctuation:
Yeah, I know it's outdated, but this video's release is the point where I stopped bothering to even keep an eye on Sims.
Anyway, I just finished XCOM: Enemy Unknown, and I wholeheartedly recommend it. It's a strategy RPG about fending off an alien invasion. I never thought I'd associate horror with SRPGs, but XCOM does it just right with tough difficulty, permadeath, and the fact that losing a mission does not mean game over. That does a lot to ramp up the tension, making even the most minor missions tense encounters. There is never a dull moment with XCOM, and it has insanely high replayability due to the randomness of the missions, your base's development, and gameplay settings you can tweak after clearing the game.
Yeah, I know it's outdated, but this video's release is the point where I stopped bothering to even keep an eye on Sims.
Anyway, I just finished XCOM: Enemy Unknown, and I wholeheartedly recommend it. It's a strategy RPG about fending off an alien invasion. I never thought I'd associate horror with SRPGs, but XCOM does it just right with tough difficulty, permadeath, and the fact that losing a mission does not mean game over. That does a lot to ramp up the tension, making even the most minor missions tense encounters. There is never a dull moment with XCOM, and it has insanely high replayability due to the randomness of the missions, your base's development, and gameplay settings you can tweak after clearing the game.
My friend Kurtis who has played the Sims has said it's even worse than the third.
I can't say much on Xcom, haven't played it.
I can highly recommend Lego: Worlds, it's in early alpha but it's already running smoothly, has mounts, flying, rawket lawnchairs, weapons of all sorts, treasure hunting, and much more.
It's just a really good exploring game right now, but it gets updated pretty regularly.
Broforce is another one, it's a parody of American patriotism and lead by thinly veiled parodies to 80-90's TV all stars, Bronan the Barbarian, The Brone, Bro Brothers, He-bro, Bro hard, etc.
Really fun, cartoony violence that gets me laughing like a firecracker because of some of the dumb bullshit that happens.
Definitely worth the 15 dollars.
I can't say much on Xcom, haven't played it.
I can highly recommend Lego: Worlds, it's in early alpha but it's already running smoothly, has mounts, flying, rawket lawnchairs, weapons of all sorts, treasure hunting, and much more.
It's just a really good exploring game right now, but it gets updated pretty regularly.
Broforce is another one, it's a parody of American patriotism and lead by thinly veiled parodies to 80-90's TV all stars, Bronan the Barbarian, The Brone, Bro Brothers, He-bro, Bro hard, etc.
Really fun, cartoony violence that gets me laughing like a firecracker because of some of the dumb bullshit that happens.
Definitely worth the 15 dollars.
author=Luchino
As a fan of the series since 2000, I was pretty lukewarm about TS4 ( I wasn't too crazy about it when it was announced, like I was for TS2/3 ). Sims 3 is already near-perfect in so many ways, that I'll find it hard to go back to Sims 1/2's rabbit-hole like existence after Sims 3's amazing open world.
I mean, I haven't played TS4 myself, but it... looks pretty enough, and that's not enough to make me go out and get it, since I never play vanilla Sims 3 in any case ( I play it with a bunch of mods ).
But it's up to you. =)
The more I look into it, the more I feel discouraged from wasting any money on TS4, imo. They removed more than just toddlers and pools in the base game, you also supposedly can't terraform your lot (meaning all ground will be flat), no create-a-style (you pick from presets), no special NPCs like Burglars or Mailmen, and a reduced amount of personality traits for some reason.
Top that off with the added hand-holding the game does for you; You learn and recipes instantly by going to your fridge, and with no burglars you pretty much have no pressure for anything. While I guess it DOES make the game feel less of a chore to play, I feel it really undermines what the Sims is supposed to be to begin with: A life simulator with very few creative boundaries.
Considering some of the amazing stuff people built with TS3, I can imagine why so many were disappointed with this new installment.
author=Red_Nova
Anyway, I just finished XCOM: Enemy Unknown, and I wholeheartedly recommend it. It's a strategy RPG about fending off an alien invasion. I never thought I'd associate horror with SRPGs, but XCOM does it just right with tough difficulty, permadeath, and the fact that losing a mission does not mean game over. That does a lot to ramp up the tension, making even the most minor missions tense encounters. There is never a dull moment with XCOM, and it has insanely high replayability due to the randomness of the missions, your base's development, and gameplay settings you can tweak after clearing the game.
I haven't played the new XCOM, but I played the original games back in the day and loved them for giving a spooky outnumbered feeling. Did you play Enemy Unknown on the PC or on a console?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Console. PS3 to be specific.
I'll admit that I've seen the game run smoother on PC since as far as I can tell, the PS3 version is pretty clunky. Nothing game breaking, mind you, but it's a bit rough. Turns, actions, and menu navigation takes a liiiiiittle longer than it should. I got used to it, but perhaps do a side-by-side comparison of the different version before you buy one.
Don't let it stop you if you have no other choice. Regardless of the glitches, the game is fantastic.
I'll admit that I've seen the game run smoother on PC since as far as I can tell, the PS3 version is pretty clunky. Nothing game breaking, mind you, but it's a bit rough. Turns, actions, and menu navigation takes a liiiiiittle longer than it should. I got used to it, but perhaps do a side-by-side comparison of the different version before you buy one.
Don't let it stop you if you have no other choice. Regardless of the glitches, the game is fantastic.
Far Cry 3, for those that are first-person shooter fans.
Easily one of my favorite recent shooters. Loads of missions, RPG elements/gun play are both very well done, story is intriguing, main villain is hysterical... just a complete package overall. Played through it twice, and enjoyed it just as much as I did the first time.
Easily one of my favorite recent shooters. Loads of missions, RPG elements/gun play are both very well done, story is intriguing, main villain is hysterical... just a complete package overall. Played through it twice, and enjoyed it just as much as I did the first time.
I recommend these games to those who likes rpgs:
Half-Minute Hero. It's on the PSP (not sure if it was released on other platforms). This game is just great. It's practically a 6-in-1 game, that revolves around an interesting core concept: a 30-second timer. The first thought I had when I played this game was: 'Holy Sheeet, dis is good game design'. No kidding. It sports snes-ish graphics and music and rather witty dialogue. Save (or Destroy) the world in 30 seconds!
Gods Eater Burst It's on the PSP, vita, and PS4. GEB is a hack-n-slash(-n-blast) rpg set in a post-apocalyptic world. It sports a mission-based system, so no 4+ hours of travelling from TownA to TownB. There is also no 'levelling up'. Character strength relies solely on their equipment (and the skill of the player). Customization is among the game's main strong points, allowing the player to craft a character that suits him/her.
Fallout (1/2). It's on the PC (try GOG or steam), and more recently, on mobile phones. Fallout was surprisingly fun for me, considering that I'm not a big fan of D&D-like rpgs. It's a turn-based open-world retro-futuristic post-apocalyptic rpg that will nuke your minds to kingdom come. Literally. This game's that awesome. You don't even need to play the first instalment to get the hang of the game (though I recommend you read the manual *at least* once before playing). I can't say anything about Fallout 3 or 4 (the ones made after bethesda strangled interplay) since I haven't played them.
Half-Minute Hero. It's on the PSP (not sure if it was released on other platforms). This game is just great. It's practically a 6-in-1 game, that revolves around an interesting core concept: a 30-second timer. The first thought I had when I played this game was: 'Holy Sheeet, dis is good game design'. No kidding. It sports snes-ish graphics and music and rather witty dialogue. Save (or Destroy) the world in 30 seconds!
Gods Eater Burst It's on the PSP, vita, and PS4. GEB is a hack-n-slash(-n-blast) rpg set in a post-apocalyptic world. It sports a mission-based system, so no 4+ hours of travelling from TownA to TownB. There is also no 'levelling up'. Character strength relies solely on their equipment (and the skill of the player). Customization is among the game's main strong points, allowing the player to craft a character that suits him/her.
Fallout (1/2). It's on the PC (try GOG or steam), and more recently, on mobile phones. Fallout was surprisingly fun for me, considering that I'm not a big fan of D&D-like rpgs. It's a turn-based open-world retro-futuristic post-apocalyptic rpg that will nuke your minds to kingdom come. Literally. This game's that awesome. You don't even need to play the first instalment to get the hang of the game (though I recommend you read the manual *at least* once before playing). I can't say anything about Fallout 3 or 4 (the ones made after bethesda strangled interplay) since I haven't played them.
@karins_soulkeeper: Half minute hero is also available on Steam, as is number 2.
Really, really hard to pick from my large list of recommended games, so I'll pick some that likely don't get as much love as others.
Wild ARMS 3: Is an example I constantly point to as a way to do a JRPG without all the cliches. The female of the three main characters is sensibly dressed for her environment, the smart guy is also the mighty glacier in combat, the story is very well done and well paced, and the combat system is well balanced (until you get the gamebreaker at the end). It also doesn't show you the 'opening' until you load your save...because the opening changes depending on what act of the story you are in, since the main villain changes rather often, so it doesn't spoil things.
Spec Ops: The Line: An amazingly well done story, though it is definitely on the list of a good game that is not 'fun'. Even if you don't like 3rd person shooters, its well worth a play.
Valkyrie Profile 1/2: The games actually play quite differently, but both are amazing for different reasons. The first is a very unique experience, given a lot of the standard RPG things it completely throws out. You get characters after they die, so each character has an opening showing the lead up to their death. You're leveling up characters specifically to send them to Valhalla, so your roster is constantly changing, and even with a large roster they manage to make a lot of the characters very charming and unique. Even if their limit break cries get very repetitive "DREAD DRAGON!". 2 is more traditional, but is a very well done RPG, especially with the 3d combat system where you can severely cripple enemies, even bosses, by knocking pieces off of them. It is rather fun to cut the legs off a dragon and then wail on its helpless form for a while. Also has a well done crafting system.
*might rant about some other highly recommended games later*
Really, really hard to pick from my large list of recommended games, so I'll pick some that likely don't get as much love as others.
Wild ARMS 3: Is an example I constantly point to as a way to do a JRPG without all the cliches. The female of the three main characters is sensibly dressed for her environment, the smart guy is also the mighty glacier in combat, the story is very well done and well paced, and the combat system is well balanced (until you get the gamebreaker at the end). It also doesn't show you the 'opening' until you load your save...because the opening changes depending on what act of the story you are in, since the main villain changes rather often, so it doesn't spoil things.
Spec Ops: The Line: An amazingly well done story, though it is definitely on the list of a good game that is not 'fun'. Even if you don't like 3rd person shooters, its well worth a play.
Valkyrie Profile 1/2: The games actually play quite differently, but both are amazing for different reasons. The first is a very unique experience, given a lot of the standard RPG things it completely throws out. You get characters after they die, so each character has an opening showing the lead up to their death. You're leveling up characters specifically to send them to Valhalla, so your roster is constantly changing, and even with a large roster they manage to make a lot of the characters very charming and unique. Even if their limit break cries get very repetitive "DREAD DRAGON!". 2 is more traditional, but is a very well done RPG, especially with the 3d combat system where you can severely cripple enemies, even bosses, by knocking pieces off of them. It is rather fun to cut the legs off a dragon and then wail on its helpless form for a while. Also has a well done crafting system.
*might rant about some other highly recommended games later*
Terraria is a mixed bag for me - building up things is fun, there's countless ways to tackle boss fights, you have much more diversity in environments than you have in Minecraft and there's tons of crazy weapons to play around with.
However, the game can be extremely hard to get into, with numerous ways to die and lose progress, several only lightly explained mechanics that are crucial to know and the possibility of invasions. But the real kicker is this:
Rather decent, but brutally unforgiving for beginners.
Card Hunter is a more clear suggestion - it's a tactical RPG with a deckbuilding mechanic, that involves equipping items to gain your cards this way. Those items have several skills and drawbacks, which can bring a lot of depth with planning your units. The story is basically you being the player of the Tabletop Game, which is an affectionate parody of various D&D jokes and plots (without any made-up clichés).
As for me, I'd like to have some recommendations based on games I hated but still have a decent framework or good ideas I wanna see:
Lords of Xulima, despite all the faults and the completely automatic gameplay, has a decent base for a party building RPG with emphasis on using status effects with your weapons. I need a game like that that maintains the row-based combat but doesn't undermine the gameplay with level adjustments or RNG overdosage.
Darkest Dungeon has the nice ideas of rotating your party to cure out the mental and physical fatigue of your adventurers and a nice way of implementing this. However, the game is way too easy and the punishment for complete darkness is too light compared to the benefits it brings (in my opinion, there shouldn't be an incentive to being in the dark at all).
Fire Emblem used to be quite fun - you had various classes, nice equipment choices and a solid turn-based engine. However, some of the core mechanics are a huge problem to me - the finite amount of troops and the permadeath makes any strategy that requires any amount of risks incredibly unviable. This is especially bad in later titles that makes it impossible to even field certain units as they'll be swarmed by flying units in a moment's notice. Knight of Lodis is probably closest, but it's a little oversaturated with mechanics, FF Tactics and Shining Force progress too slowly and Disgaea is too stat-reliant.
However, the game can be extremely hard to get into, with numerous ways to die and lose progress, several only lightly explained mechanics that are crucial to know and the possibility of invasions. But the real kicker is this:
Defeating a certain boss brings massive changes to the world, known to the community as hardmode. Included are two quickly spreading biomes (one you already know and a new one), incredibly strong new enemies (most of the weapons you gain up to this point are useless now) and the chance to be attacked by powerful robot versions of the early game bosses.
Rather decent, but brutally unforgiving for beginners.
Card Hunter is a more clear suggestion - it's a tactical RPG with a deckbuilding mechanic, that involves equipping items to gain your cards this way. Those items have several skills and drawbacks, which can bring a lot of depth with planning your units. The story is basically you being the player of the Tabletop Game, which is an affectionate parody of various D&D jokes and plots (without any made-up clichés).
As for me, I'd like to have some recommendations based on games I hated but still have a decent framework or good ideas I wanna see:
Lords of Xulima, despite all the faults and the completely automatic gameplay, has a decent base for a party building RPG with emphasis on using status effects with your weapons. I need a game like that that maintains the row-based combat but doesn't undermine the gameplay with level adjustments or RNG overdosage.
Darkest Dungeon has the nice ideas of rotating your party to cure out the mental and physical fatigue of your adventurers and a nice way of implementing this. However, the game is way too easy and the punishment for complete darkness is too light compared to the benefits it brings (in my opinion, there shouldn't be an incentive to being in the dark at all).
Fire Emblem used to be quite fun - you had various classes, nice equipment choices and a solid turn-based engine. However, some of the core mechanics are a huge problem to me - the finite amount of troops and the permadeath makes any strategy that requires any amount of risks incredibly unviable. This is especially bad in later titles that makes it impossible to even field certain units as they'll be swarmed by flying units in a moment's notice. Knight of Lodis is probably closest, but it's a little oversaturated with mechanics, FF Tactics and Shining Force progress too slowly and Disgaea is too stat-reliant.
@LightningLord2: If you're looking for a good tactical RPG, just mixed with more JRPG in combat, I would recommend Devil Survivor 1 and 2 for the DS. Tactical combat and some spacing, mixed with SMT's press-turns and demon fusions. Probably some of the best tactical RPG fun you can have on a handheld, in addition to having story choices with real consequences (as in, if you don't meet the character when they ask you to, they will die, gone for good, and the game will point out that you failed them).
In general, I highly recommend the Shin Megami Tensei series. The snes RPGs are a bit grindy, but the ps2 ones are some of the finest RPGs on that system, and that goes for the spinoffs as well. Except for devil children, that can dissapear.
In general, I highly recommend the Shin Megami Tensei series. The snes RPGs are a bit grindy, but the ps2 ones are some of the finest RPGs on that system, and that goes for the spinoffs as well. Except for devil children, that can dissapear.
author=Rine
@LightningLord2: If you're looking for a good tactical RPG, just mixed with more JRPG in combat, I would recommend Devil Survivor 1 and 2 for the DS. Tactical combat and some spacing, mixed with SMT's press-turns and demon fusions. Probably some of the best tactical RPG fun you can have on a handheld, in addition to having story choices with real consequences (as in, if you don't meet the character when they ask you to, they will die, gone for good, and the game will point out that you failed them).
In general, I highly recommend the Shin Megami Tensei series. The snes RPGs are a bit grindy, but the ps2 ones are some of the finest RPGs on that system, and that goes for the spinoffs as well. Except for devil children, that can dissapear.
Shin Megami Tensei: Strange Journey was massively fun, same for Persona 4. Gotta poke around a bit more.
Telepath Tactics is another one I'd recommend: It's the only RPG I've seen that nearly abolishes the hit rate system. In fact, there's only two classes that can dodge at all (which can be negated by some status effects and using mental attacks). All attacks never miss otherwise and deal a fixed amount of damage (which is influenced by elemental resists, range falloff and hitting in the back). A great example of what combat looks like if there is no luck factor involved.
Will recommend Undertale.

It's on Steam and is worth it's price a millionfold. By far the most charming and well detailed and intuitive RPG I've ever played.

It's on Steam and is worth it's price a millionfold. By far the most charming and well detailed and intuitive RPG I've ever played.
Hate to bump up this old, deadbeat thread, but after taking a look at THIS ARTICLE, would anyone recommend playing Yo-Kai Watch?
I saw glimpses of it here and there, and even watched the trailer. I sort of dismissed it as a Pokemon clone... Which it apparently is, but it seems to be netting some positive reviews and Nintendo of America seems to be trying to market it all over the place.
Has anyone played this? Would you recommend it?
PS: I plan on getting undertale soon. The screenshots of the skeleton's dialogue alone sold me.
I saw glimpses of it here and there, and even watched the trailer. I sort of dismissed it as a Pokemon clone... Which it apparently is, but it seems to be netting some positive reviews and Nintendo of America seems to be trying to market it all over the place.
Has anyone played this? Would you recommend it?
PS: I plan on getting undertale soon. The screenshots of the skeleton's dialogue alone sold me.
I've been thinking of getting Yo-Kai watch myself- I've heard that it's not too much of a Pokemon clone per say, more like a fresh take on the Pokemon formula, which is really needed now that Gen 6 has been such a humongous train wreck.
I probably wouldn't pay full price for it though.
I probably wouldn't pay full price for it though.
Misread the topic and added game suggestions. Ignore unless you want to hear me go on and on about Suikoden and Okami. XD
About Sims4 - I bought it day it came out. It's not as good as 3, no, but it isn't as bad as some people complain about. Yes, they took out certain parts (frankly, I don't care about toddlers and landscaping so unless you wanted the pain of dealing with fucking little brats and making your plot look 'just so' it's not a big deal) but they added new things as well. The emotion overhaul is actually a damn lot better, imo, than the previous versions and it does make extreneous bullshit a lot less annoying. That said, unless you can get it cheap, I wouldn't recommend spending much on it. Wait til it drops in price if you want it.
Suikoden II - well, the whole series, really. I could go on for hours but I'll just say that if you like:
- politics
- interconnected world that feels real and is full of different cultures and interesting histories
- deep and consistent lore
- lots of great characters, both male and female (and duck and kobold and elf and dwarf and... well, all kinds of species and races really)
- amazing music
- great storylines
- interesting battle systems (duels, normal jRPG battles and war simulation battles)
- cool character designs
- lovable oafs (Fliktor!<3)
- collecting things (in this case, people for your totally kick-ass army)
- building a motherfucking castle!
- neat little minigames
Well, the series might just be up your alley. It's one of the best jRPGs of the 90s and if you haven't played any of them yet you're doing yourself a serious disservice. Play in this order: 1, 2, 3, 4 (you can skip this one), Tactics (you can skip this one too, but it's better than 4), 5. The reason to play in that order is two-fold. The graphics slowly get better over time so starting from the most dated to newest helps to acclimatise (and shows how the series evolved over time) but the first three are interconnected on the timeline of the world, the events there happening within about 30 years. You'll meet characters from Suikoden 1 in 2 and 3, so to catch all the character references it's a great idea to play like that.
An alternate way is chronologically, but this will mean playing the worst game of the series first as well as devolving graphically and gameplay-wise towards the middle of the timeline. If you want to try it like that the list is 4, Tactics, 5, 1, 2, 3.
Okami. Play this shit. You are a wolf god who fucking paints the world back to life. Play this fucking game. It is one of the best games out there. Seriously, if you like adventure RPGs like Zelda and the like, play this. Music is great, story is great, characters are great, gameplay is fresh and funky, there are collectables and holy shit the graphics are great too.
- politics
- interconnected world that feels real and is full of different cultures and interesting histories
- deep and consistent lore
- lots of great characters, both male and female (and duck and kobold and elf and dwarf and... well, all kinds of species and races really)
- amazing music
- great storylines
- interesting battle systems (duels, normal jRPG battles and war simulation battles)
- cool character designs
- lovable oafs (Fliktor!<3)
- collecting things (in this case, people for your totally kick-ass army)
- building a motherfucking castle!
- neat little minigames
Well, the series might just be up your alley. It's one of the best jRPGs of the 90s and if you haven't played any of them yet you're doing yourself a serious disservice. Play in this order: 1, 2, 3, 4 (you can skip this one), Tactics (you can skip this one too, but it's better than 4), 5. The reason to play in that order is two-fold. The graphics slowly get better over time so starting from the most dated to newest helps to acclimatise (and shows how the series evolved over time) but the first three are interconnected on the timeline of the world, the events there happening within about 30 years. You'll meet characters from Suikoden 1 in 2 and 3, so to catch all the character references it's a great idea to play like that.
An alternate way is chronologically, but this will mean playing the worst game of the series first as well as devolving graphically and gameplay-wise towards the middle of the timeline. If you want to try it like that the list is 4, Tactics, 5, 1, 2, 3.
Okami. Play this shit. You are a wolf god who fucking paints the world back to life. Play this fucking game. It is one of the best games out there. Seriously, if you like adventure RPGs like Zelda and the like, play this. Music is great, story is great, characters are great, gameplay is fresh and funky, there are collectables and holy shit the graphics are great too.
About Sims4 - I bought it day it came out. It's not as good as 3, no, but it isn't as bad as some people complain about. Yes, they took out certain parts (frankly, I don't care about toddlers and landscaping so unless you wanted the pain of dealing with fucking little brats and making your plot look 'just so' it's not a big deal) but they added new things as well. The emotion overhaul is actually a damn lot better, imo, than the previous versions and it does make extreneous bullshit a lot less annoying. That said, unless you can get it cheap, I wouldn't recommend spending much on it. Wait til it drops in price if you want it.
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