I NEED HELP CHANGING THE MP BAR INTO DIFFERENT NAMES AND DIFFERENT EFFECTS

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With one that builds up slowly. One that increases each time they attack, one that increases each time they are hit and one is just an MP bar but renamed something not boring.
What engine do you use?
charblar
"wait you made this a career?"
3574
I'm assuming your using RPG Maker for this question

For the names you simply go to the terms tag and replace MP.
The amount of bars you want though are a bit much for what I'm guessing is vanilla rpg maker and the scripts I've seen around. If you want to have a bar build each turn you could have a battle event that at the ends of every turn you increase your MP by how ever much you wish.
Yes, I'm using rpg maker vx ace. I'm willing to try to use script, but best i can do is a copy/paste thing.
Well, you're definitely going to have to use some scripts for this, and more than just copy pasting.

Increasing every time they attack is easy, use a script that allows you to change the basic attack command for classes/actors, and give them an attack command that is identical, except it gives them MP when its executed. Done. Yanfly's list has a script that should allow you to assign a different attack command to classes/actors/weapons.

On hit is harder. I don't know any scripts off hand that do this, I've only encountered ones that let you code a react script into a state. You could instead revise this to TP instead, and use a script that changes how TP is gained.

You can rename MP in the basic VXAce database for the last.

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