[RMVX ACE] "APPEAR HALFWAY" PROBLEM (SOLVED!)
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Hello! ^_^
I have a monster who "summons" other monsters. I use the "Appear Halfway" option on the Troops menu to hide the "Summoned" monsters until the turns when they are supposed to appear. The screen looks like this when you encounter the Summoner:
I thought it was all working well. However, my friend found that when you run away, all the monsters that have "Appear Halfway" applied appear, like this:
Does anyone know how I could fix this? Or maybe I should just disable running for these few battles? Thanks!
I have a monster who "summons" other monsters. I use the "Appear Halfway" option on the Troops menu to hide the "Summoned" monsters until the turns when they are supposed to appear. The screen looks like this when you encounter the Summoner:
I thought it was all working well. However, my friend found that when you run away, all the monsters that have "Appear Halfway" applied appear, like this:
Does anyone know how I could fix this? Or maybe I should just disable running for these few battles? Thanks!
It's an old dumb bug in the vanilla Ace scripts. I remember seeing it in a few of the Ace Lite games. I'll dig it up tonight and hit it with a shovel e: unless somebody posts the fix before then. There's got to be one at this point.
Here's a bug fix I found by Dertraveler. Add that to your game and let me know if it fixes the problem.
author=GreatRedSpirit
Here's a bug fix I found by Dertraveler. Add that to your game and let me know if it fixes the problem.
Wow, yes, it does! Thanks very much! ^_^
author=kory_toombs
Why not use a summoning script like:
Enemy Reinforcements by Hime
(I use this script in Othello.)
The game in question is nearly finished, but I'll look into that script for future projects, as it's probably a lot better than how I usually handle it. Thanks :D
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