[RM2K3] "EVENT SCRIPT REFERENCED AN ITEM THAT DOES NOT EXIST" ERROR?? WHAT?
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So yeeeeah...I'm noticing this in a boss fight of mine. It seems to happen at random and I'm not sure why. This time was when it used an AoE skill to inflict Silence on the party. While the animation was playing, that crashed occur. However, with another enemy in the same fight in another trial run, it just used Double Attack, hit me once, then it crashed.
So...what gives???
Apologies for the double post, but I think I singled it out to being the RPS+ plugin for DynRPG. Does anyone else that has this plugin have this issue at all?
Do any of the characters have a weapon or armour equipped (or are carrying in their inventory) an item that has been moved in the database and/or had its "type" changed? That is the most likely cause of this error window. If it's only happening in a single encounter, try copying the encounter and using it in a different slot in the encounter database. RM2k3 does weird calls sometimes.
Also, make sure if there are any common events attached to this fight that they aren't trying to call some item, especially from a variable.
Also, make sure if there are any common events attached to this fight that they aren't trying to call some item, especially from a variable.
I've checked this in actual gameplay and in some fights, and it just does it at random. I know it's not my common events because it never did that before. And I tested each plugin/patch one by one, and RPS+ seems to be the one that winds up with the error. And it does it regardless of what enemy I have use it too so...yeah.
Apologies for the double posting again, but I think I found the issue with the RPS+ patch. After testing it out, the game didn't crash UNTIL I tried to use an item the same time an enemy used a skill. If an enemy attack was going off at the same time as an item, the game would crash every time. Is there a way of patching this and fixing it in the plugin?
try this:
http://www.mediafire.com/download/k5rqk4kdvbync4b/BattleActionBugfix_and_GetPartyMemberBattleBugfix.rar
Autor: cherry?
description:
This patch fixes an annoying bug, which occurs during the battles,
if you select a command type "Link to Event" (if I am correct in the Italian version should be called only "event").
What's going on? The last skill / item is performed a second time, and you're not finding the item chrash.
Thanks to it, all this no longer occurs.
In addition this patch fixes another bug in the lack of a hero removed from the party during combat.
http://www.mediafire.com/download/k5rqk4kdvbync4b/BattleActionBugfix_and_GetPartyMemberBattleBugfix.rar
Autor: cherry?
description:
This patch fixes an annoying bug, which occurs during the battles,
if you select a command type "Link to Event" (if I am correct in the Italian version should be called only "event").
What's going on? The last skill / item is performed a second time, and you're not finding the item chrash.
Thanks to it, all this no longer occurs.
In addition this patch fixes another bug in the lack of a hero removed from the party during combat.
This looks like one of these bugs, yes.
If it still happens: Next time, while the error messagebox is still open, go into task manager, processes/details, select RPG_RT.exe, rightclick and "Dump" -> wait a bit, it will tell you where it put the dump file. Send me the dump file then.
If it still happens: Next time, while the error messagebox is still open, go into task manager, processes/details, select RPG_RT.exe, rightclick and "Dump" -> wait a bit, it will tell you where it put the dump file. Send me the dump file then.
author=Cherry
This looks like one of these bugs, yes.
If it still happens: Next time, while the error messagebox is still open, go into task manager, processes/details, select RPG_RT.exe, rightclick and "Dump" -> wait a bit, it will tell you where it put the dump file. Send me the dump file then.
I think this works, then?
https://drive.google.com/file/d/0B_PzfuiW3fUnQ0hiUXl6SU5qLTg/view?usp=sharing
Appears to me like a bug in a patch. I don't think it's any of mine, though. Looks to me like something made by bugmenot, but I'm not sure about that. (The patch taps into the function which is called when a battler is damaged, by replacing the call at address 49C819, and subsequently calls GetItem from address 447557 which fails.)
EDIT: Oh, no, this was totally for nothing. You already figured it out on your own. I somehow didn't see the posts about the RPS+ thing. Yeah you have to approach bugmenot about this.
EDIT: Oh, no, this was totally for nothing. You already figured it out on your own. I somehow didn't see the posts about the RPS+ thing. Yeah you have to approach bugmenot about this.
I have, unfortunately. He seems to either be unable to fix, and too embarrassed to say it, or be overwhelmed with other work. Is there some kind of quick fitch this can do where if get item fails, you just skip the turn and try to return to normal versus crashing?
I tested it today (largely cuz my game is being streamed). I tried removing everything but RPS+. It seems to only show up once I add it back on. Which is a shame because this is a really good patch.
Alright, here's what these codes mean since the language is completely wrong.
Item that does not exist: RPS+ is active, and a using an item created a sharing issue. The creature attacks for a value of hp, and then the player who defends tries to use an item. In other words, it is probably trying to open an item that is (a) not able to be used due to not being a medicine, scroll, or in fact usable by that party member or (b) beyond the scope of the current maximum of items (that is 701 damage when you have 654 items). It MAY be possible to resolve this by expanding the item maximum to 9999. But I doubt it.
Skill that does not exist: This is far less common. RPS+ does a lovely job of making attack-like skills. However, it seems to do a sub-par job of recognizing basic_attacks especially Double Attack, Charge Up, and Self-Destruct. After I no longer got the item does not exist error, I got this one. The last attack was a double attack, so I removed this, and suddenly I was able to complete the battle despite it being very long.
How to fix:
1. Remove all basic stuff besides maybe Observe Battle, Defend, and Do Nothing (only damage dealing seems to cause issues) to get rid of chance of missing skill
2. To remove missing items, nothing seems to work short of replacing Item from item type to either link to event or skill subtype. You will then need to make a custom item system in order to use up your items.
Item that does not exist: RPS+ is active, and a using an item created a sharing issue. The creature attacks for a value of hp, and then the player who defends tries to use an item. In other words, it is probably trying to open an item that is (a) not able to be used due to not being a medicine, scroll, or in fact usable by that party member or (b) beyond the scope of the current maximum of items (that is 701 damage when you have 654 items). It MAY be possible to resolve this by expanding the item maximum to 9999. But I doubt it.
Skill that does not exist: This is far less common. RPS+ does a lovely job of making attack-like skills. However, it seems to do a sub-par job of recognizing basic_attacks especially Double Attack, Charge Up, and Self-Destruct. After I no longer got the item does not exist error, I got this one. The last attack was a double attack, so I removed this, and suddenly I was able to complete the battle despite it being very long.
How to fix:
1. Remove all basic stuff besides maybe Observe Battle, Defend, and Do Nothing (only damage dealing seems to cause issues) to get rid of chance of missing skill
2. To remove missing items, nothing seems to work short of replacing Item from item type to either link to event or skill subtype. You will then need to make a custom item system in order to use up your items.
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