[RMVX ACE] EVENT BATTLE BGM NOT PLAYING
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Thanks for taking the time. Hope you can help.
I created an Event that runs a cutscene up to a Battle. During the event the BGM changes. At the end of the event, the Battle is Forced. The correct Battle begins.
However, the BGM is not right. In the Troop Settings, *see pic below, I have a conditional event set for TURN 0 for the BGM to change to the SAME music that is playing prior to the Battle. Same BGM, same Pitch, same Volume.
Every other aspect of the Troop Settings works: there's no End Battle Music and on the 5th turn the Dragon uses the specified attack.
Nevertheless, when the Battle begins the BGM does not change. It plays the default BGM. This happens in Test Battle & in a Test Run of the Game.
What am I not doing? lol...totally confused.

I created an Event that runs a cutscene up to a Battle. During the event the BGM changes. At the end of the event, the Battle is Forced. The correct Battle begins.
However, the BGM is not right. In the Troop Settings, *see pic below, I have a conditional event set for TURN 0 for the BGM to change to the SAME music that is playing prior to the Battle. Same BGM, same Pitch, same Volume.
Every other aspect of the Troop Settings works: there's no End Battle Music and on the 5th turn the Dragon uses the specified attack.
Nevertheless, when the Battle begins the BGM does not change. It plays the default BGM. This happens in Test Battle & in a Test Run of the Game.
What am I not doing? lol...totally confused.

I don't think Change Battle BGM works when you're already in battle. Just transfer that command to the end of the cutscene event instead. Plop it *right* before the Battle Processing part.
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