[REN'PY] DOES ANYONE WANT TO IMPLEMENT A VISUAL NOVEL?
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Hi Folks,
I'm trying to develop new features in Ren'Py to make it easy the creation of Visual Novels and also make it more dynamic.
Besides of that I need some content to base my development. That is my issue since my background is Development/Programming I have a lack of art and writing Skills.
Does anyone wants to create Project for a Visual Novel in Ren'Py?
I'm trying to develop new features in Ren'Py to make it easy the creation of Visual Novels and also make it more dynamic.
Besides of that I need some content to base my development. That is my issue since my background is Development/Programming I have a lack of art and writing Skills.
Does anyone wants to create Project for a Visual Novel in Ren'Py?
What sort of features?
There's a bunch of people making Renpy games now for a special non RPG Maker Event. If your features are good and easy to use (like can be implemented in a couple days) then you might have people interested in it.
It's like a framework that you put your text and action in a sequence and my framework will implement. It still not ready but the idea is like
Create a Chapter
For this chapter Create the Scenes
For this scene include the events (present background, show character, change bg images, interact with characters, show different expression of the characters (by change image), play sound, music)
To make easy for who will write the history I'll create like a template in Excel that the writer will simple write the history and associate the actions that will be needed (show Background, show the character, make the character say something, etc) and them my framework will import to a Database and the Ren'Py APP will read it and generate the game On The Fly.
Something like that. Or I can also just program since the Event require a very very short schedule.
Create a Chapter
For this chapter Create the Scenes
For this scene include the events (present background, show character, change bg images, interact with characters, show different expression of the characters (by change image), play sound, music)
To make easy for who will write the history I'll create like a template in Excel that the writer will simple write the history and associate the actions that will be needed (show Background, show the character, make the character say something, etc) and them my framework will import to a Database and the Ren'Py APP will read it and generate the game On The Fly.
Something like that. Or I can also just program since the Event require a very very short schedule.
You mean like making shortcuts for strings of code:
such as
scene1=
scene bg school
show Nina1 at left
show Chloe2 at right behind Nina1
with slowdissolve
The problem is that there is so many variations
of characters and their interactions.
And you still need to put the short cuts into your program.
(If I'm understanding this correctly.)
I want to create some way to use some lists to make it more easy to who is writing.
My framework will read the Excel and transform it in Code without need to program it since the framework will translate the excel in a file that my framework will understand and process as it's designed
So in the beginning It will be something like:
there will be some sheets/tables that will be references that will need to declare objects that will be using during the scenes events
there is one sheet/table that will represent the chapters
There is one sheet/table that will represent the scenes
there is one sheet/table that will represent the events that will refer to the scene and will link the objects
Define BG as school
Like if you make the action "show" Character "Nina1" Position "at left"
And them create another entry for "show" "Chloe2" "at right behind Nina1"
and then execute "with slowdissolve"
The final Solution is the writer will create excel with all those options and trying to make more friendly the actions and commands to be easy to understand and them the framework will generate the input for my classes that interact with RenPy so the reference of this excel will be converted in something that Renpy will read and implement, however, I still thinking how to link the name to images, music and sounds in my database to make renpy able to read the name during the execution but it still some work
My framework will read the Excel and transform it in Code without need to program it since the framework will translate the excel in a file that my framework will understand and process as it's designed
So in the beginning It will be something like:
there will be some sheets/tables that will be references that will need to declare objects that will be using during the scenes events
there is one sheet/table that will represent the chapters
There is one sheet/table that will represent the scenes
there is one sheet/table that will represent the events that will refer to the scene and will link the objects
Define BG as school
Like if you make the action "show" Character "Nina1" Position "at left"
And them create another entry for "show" "Chloe2" "at right behind Nina1"
and then execute "with slowdissolve"
The final Solution is the writer will create excel with all those options and trying to make more friendly the actions and commands to be easy to understand and them the framework will generate the input for my classes that interact with RenPy so the reference of this excel will be converted in something that Renpy will read and implement, however, I still thinking how to link the name to images, music and sounds in my database to make renpy able to read the name during the execution but it still some work
Yep this is my first step.
In the future I'll create like a Website like a portal with like some tools that you just input the information/image/music/sounds/voices and with some flow I'll be able to publish the game. The player will just need to open the RenPy APP with my mode and will be able to select and play the games that are published
In the future I'll create like a Website like a portal with like some tools that you just input the information/image/music/sounds/voices and with some flow I'll be able to publish the game. The player will just need to open the RenPy APP with my mode and will be able to select and play the games that are published
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