MISSING THE RM2K-RM2K3 STYLED RM
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Hey Guys,
this is my first post in this board and I'm happy that the Rpgmaker Community is still that active while in germany it's dying slowly - to bad.
So I just wanted to ask if I'm the only one missing the Styles of RM2K/RM2K3 in the modern Rpgmakers? I really disliked the new default Charsets and Tilesets for RMVX and RMVX Ace - even RMXP was awful for me. I loved the simplicity but at the same time beautiful look of those oldschool games while the new VX looks like a Pokemon Game all the time.
I would really love to see the next Maker after MX using bigger Charsets and more detailed Tilesets by default again. I can't even find good materials for VX which are fitting each other perfectly.
Am I the only one or are there some guys missing the old style and flair? Cheers, a good old RM-Fan.
this is my first post in this board and I'm happy that the Rpgmaker Community is still that active while in germany it's dying slowly - to bad.
So I just wanted to ask if I'm the only one missing the Styles of RM2K/RM2K3 in the modern Rpgmakers? I really disliked the new default Charsets and Tilesets for RMVX and RMVX Ace - even RMXP was awful for me. I loved the simplicity but at the same time beautiful look of those oldschool games while the new VX looks like a Pokemon Game all the time.
I would really love to see the next Maker after MX using bigger Charsets and more detailed Tilesets by default again. I can't even find good materials for VX which are fitting each other perfectly.
Am I the only one or are there some guys missing the old style and flair? Cheers, a good old RM-Fan.
I also prefer the style of the old RPG Makers, RM2K and RM2K3 still have the best RTP in my opinion. :D They look like they were made for the true old school RPGs, while the new RPG Makers only have old school mechanics, but their graphics are in resolutions that are way too high and modern looking to consider old school.
author=Milennin
I also prefer the style of the old RPG Makers, RM2K and RM2K3 still have the best RTP in my opinion. :D They look like they were made for the true old school RPGs, while the new RPG Makers only have old school mechanics, but their graphics are in resolutions that are way too high and modern looking to consider old school.
exactly this! The new makers remind me more of Nintendo DS - or at least GBA games. Actually I don't care about the resolution but I would prefer the viewport or dimensions of the RM2k/RM2k3 since the new ones look way to flat and "Pokemon"-ish.
What RPGVX Dimensions look like right now:

What I would like to see for the next generation RM:

Learn to sprite, or hire somebody to make them. Making free, publically available resources in a large enough set for them to be usable in a game doesn't happen often. That REFMAP/First Seed Material style you cited in the post above is available, but that's about it. This is why people focus on the default style (which I personally quite happen to like, anyway).
https://vxresource.wordpress.com/2010/03/17/the-real-macks-tileset/
you can find a bunch browsing that site. buuuut that's about it -- again, enough resources to make a game with is a lot of time not spent making money.
https://vxresource.wordpress.com/2010/03/17/the-real-macks-tileset/
you can find a bunch browsing that site. buuuut that's about it -- again, enough resources to make a game with is a lot of time not spent making money.
You mean the low-res SNES style? It's still entirely achievable, just now you have to set your game up to look like that from the get-go and it's easy as pie.
sated it's only the walls, and there's a very simple reason: it fills up the 32x32/48x48 tile so that you can use any wall/ceiling/ground combination. it's pretty clever because it's also reminiscent of ye olde dragon quest, which is what the japanese want (this is why every RM* except 2k3 was a blatant attempt at making dragon quest clones easily easily possible).
if you rounded the walls/cliffs slightly (which they actually did, for cliffs, in ace) you need to have upper layer tiles and/or the ground tile showing underneath. it's less versatile for newbs.
if you rounded the walls/cliffs slightly (which they actually did, for cliffs, in ace) you need to have upper layer tiles and/or the ground tile showing underneath. it's less versatile for newbs.
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