[MV] SUGGESTION/TUTORIAL: USING NES SPRITES / OLD CHIPSETS ON MV
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Alright, so tears were shed today when I noticed I was forced to use 2x2 autotiles instead of my normal 3x3 in 2k3. More tears were shed when I cant for the life of me figure out how Image A1, A2, A3, etc. worked. The built in chipsets seemed to not even work properly (???)
I figured out a couple workarounds without having to redo EVERYTHING.
1.) Display a picture as your background. I hate this method, but my hubby wanted me to use it. I hate making events just for passability. It's ridiculous... because you have to use a Parallax background just to see where things are. Then you have to turn it off. Then turn it back on to make edits. Ew.
2.) I figured out that section B,C,D,E support NORMAL straight up chipsets without this weird chipping/animation stuff in a 768x720 format.
So to get my NES chipsets to work, I first had to increase the size by 3x. (In photoshop when increasing size, hit Nearest Neighbor instead of Bicubic.)
So take your chipset and you'll have to chop it up a little to get it to fit in 768x720.... (I did 2 sections of 8 squares... since it splits at 8 squares)
Import it into section B,C,D, or E.... and it will appear as a normal chipsets with no weird autotileing going on.
OR alternatively you can put the entire picture in and just drag n drop.
Here's a pic, since I'm sure i've confused the heck out of everyone, lol.

I figured out a couple workarounds without having to redo EVERYTHING.
1.) Display a picture as your background. I hate this method, but my hubby wanted me to use it. I hate making events just for passability. It's ridiculous... because you have to use a Parallax background just to see where things are. Then you have to turn it off. Then turn it back on to make edits. Ew.
2.) I figured out that section B,C,D,E support NORMAL straight up chipsets without this weird chipping/animation stuff in a 768x720 format.
So to get my NES chipsets to work, I first had to increase the size by 3x. (In photoshop when increasing size, hit Nearest Neighbor instead of Bicubic.)
So take your chipset and you'll have to chop it up a little to get it to fit in 768x720.... (I did 2 sections of 8 squares... since it splits at 8 squares)
Import it into section B,C,D, or E.... and it will appear as a normal chipsets with no weird autotileing going on.
OR alternatively you can put the entire picture in and just drag n drop.
Here's a pic, since I'm sure i've confused the heck out of everyone, lol.

Caiterz, Yanfly has a script that should alleviate a LOT of the parallax boundry editing pain: http://yanfly.moe/2015/10/20/yep-18-region-restrictions/
Just set a region to Player Restrict and then paint it in =)
Just set a region to Player Restrict and then paint it in =)
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