[RM2K3] [TSUKURU] CHANGE THE RUN AWAY ANIMATION?

Posts

Pages: 1
Hey guys, I've come across another oddity with the RT2k3 engine that I was wondering if anyone had a solution. In my Final Fantasy:SW title, the run away animation has the characters dash off the screen to the right. Is there any way to change it to where they merely turn around or even better, turn around one after another ala FF1? (It would be even better if I could have text saying 'Close call....' at the top, but lets shoot for animation first!)
No, they will always just dash off.
You could do your own escape command (using a custom battle command and battle events reacting on that command), but then the problem is that the RM won't do any calculation for you about whether or not it should succeed...
Hmm, I didn't think about that. I'll have to look into it and see what variety of eventwork I could make the escape command into.
Pages: 1