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LET'S DISCUSS FALLOUT 4 - SPOILERS (OBVIOUSLY)

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With a few mods, Fallout 4 is neat. I've got one that lets me build in the red, one that let's me treat decorations (stuff like phones, fans, plates, etc) like worshop-placing items (so they can't get knocked over, YES PRESTON I AM LOOKING AT YOU YOU HOMEWRECKER!), one that increases the light levels of built lights since they're so damn dim, add some extra pieces to the workshop, allow you to create a few more armour pieces and LET ME WEAR CLOTHES UNDER MY FUCKING ARMOUR HALLELUJAH!
author=Nova
I roleplayed this all the time in FO3, though I never turned up the difficulty past Hard, so I'm interested in seeing how Bethesda handles this. I never touched New Vegas since I heard it was just another FO3.

New Vegas is spectacular. At least in terms of writing and roleplaying, the amount of choice and branches in NV is staggering compared to Fallout 4. I love FO4, but my biggest disappointment is how linear and railroaded it feels compared to NV. Check this out (you might want to open the images in their own windows);





This is no joke (actual quests in both games), and it's not an outlier either, it's a fair comparison of the typical resolution path of the quests in both games!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Liberty
With a few mods, Fallout 4 is neat. I've got one that lets me build in the red, one that let's me treat decorations (stuff like phones, fans, plates, etc) like worshop-placing items (so they can't get knocked over, YES PRESTON I AM LOOKING AT YOU YOU HOMEWRECKER!), one that increases the light levels of built lights since they're so damn dim, add some extra pieces to the workshop, allow you to create a few more armour pieces and LET ME WEAR CLOTHES UNDER MY FUCKING ARMOUR HALLELUJAH!


Sorry I'm a member of the Dirty Console Peasants! I'll remember my place and get back to tending the crops, Master PC User!

author=Feldschlacht IV
New Vegas is spectacular. At least in terms of writing and roleplaying, the amount of choice and branches in NV is staggering compared to Fallout 4. I love FO4, but my biggest disappointment is how linear and railroaded it feels compared to NV. Check this out (you might want to open the images in their own windows);

oh my god wow.

This is no joke (actual quests in both games), and it's not an outlier either, it's a fair comparison of the typical resolution path of the quests in both games!


I've been deceived.
Roden
who could forget dear ratboy
3857
I've been thinking about giving New Vegas another shot recently, now that I'm getting to the point where I once again want a great Fallout game, especially now that F4 didn't deliver at all. Who knows, maybe I'll dive into that and take another crack at Fallout 3 as well. That is, if I can put down Civilization V for a few minutes.

It says a lot about Bethesda's latest design efforts that you could replace "Raiders/Ghouls/Mutants" in that Fallout 4 graph with "Draugr" and get Skyrim, 100% accurately.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
This is coming from a guy who pretty much only played FO3 and New Vegas for years straight, everyone should give them a try.
seriously I didn't play much else at the time because those two games offered me so much variety and New stuff each playthrough
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
So since I beat the game on Hard and had a few days off to cool down from the craze, it's time for the next logical progression. To the tune of Survival Mode.

And no V.A.T.S.

And one life. If I die, the playthrough is over.

How far do you think I'll make it? Personally, I'm betting on dying before even reaching Diamond City.

What could possibly go wrong?
I love Fallout 4, I'v put at least 50 hours into it already and I have barely started the main story line. I think its fantastic, but I still personally prefer New Vegas over 4 way more. Like Feldschlacht IV said, the sheer number of ways to complete a quest is awesome, I found the characters to be more interesting, the side quests, the storyline, the faction system. Hell I found the mojave wasteland to be way cooler than the commonwealth and capital wasteland, because of how more dangerous it is. There's literally death-claws all over the freaking place and It has more of a satisfaction of getting from point a to b. Yes the commonwealth and capital wasteland aren't what I would say safe there still dangerous,but I find them safer when compared to the death-claw, cazador, rad scorpion, fire gecko, infested mojave.


But this is about Fallout 4, I joined the railroad since I'm not the biggest fan of the brother hood what factions have other people been choosing?

Also is it me or is Deathclaws also easier to kill in this game?
author=lonestarluigi
. Hell I found the mojave wasteland to be way cooler than the commonwealth and capital wasteland, because of how more dangerous it is. There's literally death-claws all over the freaking place and It has more of a satisfaction of getting from point a to b. Yes the commonwealth and capital wasteland aren't what I would say safe there still dangerous,but I find them safer when compared to the death-claw, cazador, rad scorpion, fire gecko, infested mojave.

Also is it me or is Deathclaws also easier to kill in this game?


author=Sated
So I started a new character. Basically the same playstyle (stealth sniper has never failed me in a Bethesda Fallout game), but ignoring all side-quests until my character actually finds her "baby". My main character explored most of the map before touching the main quest (and did things like rescuing Nick Valentine completely by accident!), so they breezed through the main quest with ease by the time I got round to it.

It's nice actually feeling threatened whilst taking on main quest objectives with this new character. For example, Kellogg was an absolute cunt to kill. I did manage to do it first time but only just. I'm pretty sure I just one or two-shotted that guy in the head the first time I had to fight him!


Sounds like you two need to play Survival Mode.
I don't know man. Full stop, I would argue that Survival mode should have been the default version of the game. It's more or less definitive and fundamentally changes the game for the better. It's less of a 'difficulty setting' and more of a 'total mechanical upgrade.'
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Feldschlacht IV
I don't know man. Full stop, I would argue that Survival mode should have been the default version of the game. It's more or less definitive and fundamentally changes the game for the better. It's less of a 'difficulty setting' and more of a 'total mechanical upgrade.'

I absolutely agree with this.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I can understand that. I used to play FO3 and NV without fast traveling or even looking at my map once to add that false survival/difficulty mode. But fast travel is necessary for casual play.
I much prefer the non-Survival mode, frankly. I don't like feeling stupid for playing a game and dying over and over again to a fucking bloatfly in the first town. Seriously. Fucking hell. >.<;

It is nice that it's there for those who like to die from arbitrary shit like maggot projectiles to the throat, but it ain't for me.
I like it because it forces me to think critically on my toes, and it actually makes me think about resource allocation, fighting intelligently, and actually learning how to play the game.

Actually, this post I made a while ago sums it up;

author=me
So I picked up Fallout 4 a while back, right? And it's pretty fun, the gameplay is pretty cool. I'm a vet at the series so I cranked it up to it's hardest setting, Survival, pretty much from the jump. The difficulty was okay; I died easier, other things died harder. But it lacked a certain oommph. The difficulty felt artificial, as the numbers were just inflated.

Then a patch came out that revamped Survival mode and oh my god becky it totally switched it up. To start, the toughness of the player character and enemies were scaled parallel and damage was realistic; you took more damage, but enemies also took more damage; no more bullet sponges, and fights because mutual fights to the death as opposed to chipping away at a wall that could kill you instantly.

But that's not even the biggest part; you now have to regularly eat, drink (clean water, at that), get enough sleep, you can only save while sleeping (sort of like Dark Souls), you can't fast travel anymore, and you can get sick or ill if you don't take care of yourself. In addition, taking medication or stat buffing items has side effects, like making you thirsty or tired. Finally, your Carry Weight is heavily reduced and even Ammunition has weight. Long story short, every action has some counteraction, and you have to make smart choices.



At first glance some of these things may sound like arbitrary complications, but they're not, as I played, I realized, these restrictions and the concept of player choice and consequence they made the game far more fun and challenging. As I progressed through the game, it forced me to be careful, calculating, and to think, because the stakes were far higher, I got better at the game, played smarter, and I discovered far more about the game's mechanics and how to actually play the game because the game imposed these challenges on to me.

The game became less about numbers of weapons and armor and more about thinking and skill, and even then, the numbers still mattered, because now I had to think more about things like Damage Resistance, trading in one effect for another, and Carry Weight instead of just slapping on the highest rated gear and calling it a day.

Basically, what I'm trying to say is that this new optional mode for this game, via cranking up the difficulty and imposing challenges and curveballs, REALLY made the game far more enjoyable than it ever was before. I couldn't just throw infinite effort and resources around a problem and fix it; I had to think, strategize, adapt, and plan. My question and discussion to you is, what do you guys think about challenge and restrictions in games and in your projects? How do you encourage smart difficulty and making the player think and play smart?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I actually like dying in video games, is that weird? This relates more to games I play a lot or over and over again for years but still. I like not feeling immortal. Death by bloatfly doesn't sound fun but hey if it happens it happens, I'll laugh and continue.

I feel too indestructible these days in games unless I set it to SUPER HARD DIFFICULTY MODE
Yeah, and I'm glad it's a choice for those who like that thing, but a lot of people just like to play without being killed every 5 minutes. I can't imagine trying to fight a deathclaw on that setting - I have enough trouble with them on Normal! XD


It was a much needed addition, though, for those who do like to push themselves and min/max everything.

author=InfectionFiles
I actually like dying in video games, is that weird? This relates more to games I play a lot or over and over again for years but still. I like not feeling immortal. Death by bloatfly doesn't sound fun but hey if it happens it happens, I'll laugh and continue.

I feel too indestructible these days in games unless I set it to SUPER HARD DIFFICULTY MODE


I feel the same way. I don't like for games to insult my intelligence, which I feel happens all too often in games. If a game isn't challenging me and asking me hard questions that are answered through skill and understanding, unless it's really short, I get bored.
Me, I'm a 'dump into things that seem like they might be useful' kinda girl. Water breathing? Well, I'm at the dam now so sure, that sounds like a good idea! Lockpicking? Well, I did just pass that lock earlier that was one level higher than my current level so okay, let's do that. Attack Dog? Well, I currently have Dogmeat with me. Sure, why not?

I'm really not one of those who does the whole "I must put every point into this and then if I put it into that too, I'll have super-build 4000 and trump every enemy". It makes the game a lot harder when you're just bumbling around like a loon. XD


I like to think a lot of people play this way. That said, I know it's fun to overpower everything and run around killing shit with one-shots, too, so I gather a lot of people just min/max for the fun of destroying what is supposed to be challenging areas.


Have you guys tried Fog Harbour yet? I've heard really good things about it.