[RMVX ACE] TILESET FRUSTRATION (AND BONUS QUESTION!)

Posts

Pages: 1
Lately all the work on my game has come to a halt because of tilesets. Performing pixel art is a pain...I just hate the living hell out of it. Even something really simplistic...it hurts. I want to start building my maps now and resolve this issue later. Is that a good idea? I was just going to use the current tiles I have with rpgmaker and then edit the sheets later, replacing whats in the system file with the revised image. Perhaps, I should have drawn out the maps first on paper, but I find that using the editor is easier for me.

I see that there is a want ads section for artists. I wasn't planing on publishing this game for any commerical purpose, so how hard is it to find someone willing to make a tiles for free? By the way, I didn't want anything too fancy. Something approaching this would be fine, so long as the colors were maybe a little brighter (this is from Caveman's Life) and the two main characters are rendered cute.

Btw, my game is about two monster girls who are trying to find their way to a party. They have travel through their monster town and fight annoying, lesser monsters. Panhandler monsters, junkie monsters, solicitor monsters, the usual.

Oh yeah, here is a free piece of art. It's a Ghoul Bus:
http://rpgmaker.net/media/content/users/57450/locker/ghoul_bus_unfinished.png

One last question...At the end of this, I sure think it would be swell to release all the art assets as "public domain". Probably not the right term. Non-commercial Creative Commons license maybe? What is the right type of label for this? I want to allow modification and redistribution but without commercial application.
Marrend
Guardian of the Description Thread
21806
If you want to use the default resources, and replace them later on in development, that's... probably okay? As for finding someone who will make tilesets for you, well, I dunno! I would suggest looking first at the resource section to see if there is something there you could use.

The part about allowing the art assets to be public domain (or whatever) might be a bit setchy, though. I would think it depends on whither or not you use another's graphics, and what that person's terms of use are for said graphics.
I would have to acquire specific permission from any parties involved in the project.

Thanks for the information. I've been using open-sourced software and free clip art resources for as long as I can remember. I would like to give something back.

Hey, thanks for pointing me out to the resource area. How on earth did I miss that? I hope I can find something there I can use. Thanks!
present your project and hope for the slim chance that someone falls in love with it and devotes their time to make your vision come true
alternately you could try to look for other styles beyond pixel art, i like your bus art! If you're an artist yourself as you seem to be you could potentially try a game with handdrawn backgrounds (that might be more fun to make than tiles) like my own Resonate, or Sunset over Imdahl.

alternately alternately, you could use the loads of already made custom resources everywhere on the net. On RMN's resource section as Marrend has mentioned there are quite a few -- in particular I have released a few graphic packs that fit what you want (but you'd need to extend them as they're not very diverse)

but RMN's resource section is still small when compared to other sites. You can find plenty of cool free stuff if you search for it! Just arrange them in tileset form. A few nice sites are the Rpg Maker Web forums, as well as resources like this:
http://www.pixelprospector.com/the-big-list-of-royalty-free-graphics/

Good luck! :)
Well, I hardly think my game will be that loved. I will try my hand at your suggestions, either finding resources already available OR hand-drawing the items. Um, there a tutorial for approaching that?

Thanks! I'll have to add more ghouls to the ghoul bus.

Definitely got to play your games and I'll be pouring through the resources you provided. Thank you so much for the help! I'll have to contribute to open-game art too!

Update: Oh, apparently I need to learn all I can about parallax.
Pages: 1