[RMVX ACE] EVENT TRIGGERING, SWITCHES, AND ADDING THE PLAYER TO CUTSCENES?
Posts
Pages:
1
Hello! I'm a bit new to RPG Maker (started 4 days ago) and I've mostly got the basics down, but I'm having a little problem with certain events. So a little background first, I was planning to have this test project of mine start out with a cutscene where the main character (A.K.A. the player) walks into a room and then stops when he reaches a set of stairs thus causing a new event to trigger making another character (NPC) walk on screen and then have him introduce himself to the main character. My problem is, I have no idea how to properly do this. I heard I can do this by using switches, but I'm having difficulty wrapping my head around it. Can someone explain how switches work, when I should use them, how I can use them, and how to use them to trigger another event?
I've googled so many things and looked at so many tutorials, it feels like head is going to explode... But I still can't wrap my head around this.
Any help on this would be greatly appreciated! :)
(Also I'm sorry if this has been posted before, I'm just really confused and my Google searches don't yield any helpful results.)
I've googled so many things and looked at so many tutorials, it feels like head is going to explode... But I still can't wrap my head around this.
Any help on this would be greatly appreciated! :)
(Also I'm sorry if this has been posted before, I'm just really confused and my Google searches don't yield any helpful results.)
The first thing you probably want to ensure is that whatever event you're going to use to cause the player character to move, the trigger should be set to "autorun".
As for the movement itself, that is done via the event-command of Move Route. If you're going to use a switch to "trigger" something, it would be after said move-route. Control Switches is the event-command to use in this case.
Make a new page for the event. The trigger is still "autorun", but, this time, notice on the upper-left hand side of the event-screen the additional conditions that you can set up for the event to happen. One of them is if a switch is active. So, go through that dialog and choose the switch from the previous page.
The only thing left is to make the NPC introduce himself. In this case, Show Text would be the event-command to use.
Was this helpful at all, or would image accompaniment be more instructive?
*Edit: Also, welcome to RMN! Share your creativity with us!
As for the movement itself, that is done via the event-command of Move Route. If you're going to use a switch to "trigger" something, it would be after said move-route. Control Switches is the event-command to use in this case.
Make a new page for the event. The trigger is still "autorun", but, this time, notice on the upper-left hand side of the event-screen the additional conditions that you can set up for the event to happen. One of them is if a switch is active. So, go through that dialog and choose the switch from the previous page.
The only thing left is to make the NPC introduce himself. In this case, Show Text would be the event-command to use.
Was this helpful at all, or would image accompaniment be more instructive?
*Edit: Also, welcome to RMN! Share your creativity with us!
author=Marrend
The first thing you probably want to ensure is that whatever event you're going to use to cause the player character to move, the trigger should be set to "autorun".
As for the movement itself, that is done via the event-command of Move Route. If you're going to use a switch to "trigger" something, it would be after said move-route. Control Switches is the event-command to use in this case.
Make a new page for the event. The trigger is still "autorun", but, this time, notice on the upper-left hand side of the event-screen the additional conditions that you can set up for the event to happen. One of them is if a switch is active. So, go through that dialog and choose the switch from the previous page.
The only thing left is to make the NPC introduce himself. In this case, Show Text would be the event-command to use.
Was this helpful at all, or would image accompaniment be more instructive?
*Edit: Also, welcome to RMN! Share your creativity with us!
Thanks, your comment actually made it a lot clearer. I'm pretty sure you just saved me one or two more hours of frustration. Now all I have to do now is finish the rest of the cutscene... yay...
Pages:
1















