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VX ACE OR MN?

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I'm new to the community but RPGMaker has been on my radar for a long time. Steam has RPGMaker VX Ace on sale for a huge discount right now, but I wasn't sure if it was worth it seeing how MN is out. Is there a big enough difference to a new player/user/creator?

So what do you all think? Should I get the older, but cheaper VX Ace, or shill out some extra cash for MN?
VX Ace is still a great engine with standard 32x32 tiles and graphics.
MN displays a slightly better resolution of 48x48 pixels.
unity
You're magical to me.
12540
It depends on what features you want. If you really like MV's new resolution, the ability to customize tile size, the ability to publish games on webpages or for mobile, then consider going for that.

Otherwise, I think VX Ace is still a very fine engine with few flaws, and despite preordering MV, I'm still using Ace for my next couple of projects. The super sale on right now is a really good chance to grab it, in my opinion ^_^
author=Davenport
VX Ace is still a great engine with standard 32x32 tiles and graphics.
MN displays a slightly better resolution of 48x48 pixels.


slightly worse* >_>


*ahem*
Well, I went for VX Ace. Maybe I'll upgrade at some time in the future, but it's pretty hard to pass up 75% off retail. Thanks for the help!
Craze
why would i heal when i could equip a morningstar
15170
I agree with your purchase. MV is a very strange program in comparison to Ace, and Ace is probably the better introduction to RM* on the whole. And, yeah, way cheaper.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I didn't know there was an RPG Maker Minnesota

author=JosephSeraph
author=Davenport
VX Ace is still a great engine with standard 32x32 tiles and graphics.
MN displays a slightly better resolution of 48x48 pixels.
slightly worse* >_>


*ahem*
Yeah, that's not "resolution," that's tile size. Having smaller tiles is better - the smaller the tile is, the less choppy movement is. Essentially you can think of each tile as a pixel on the movement grid - if they are bigger (like in MV) then your movement grid has a lower resolution.

Anyway, I'm reasonably sure that the ability to publish your game for Android and iOS outweighs every single benefit of every other version of RPG Maker combined.
unity
You're magical to me.
12540
author=LockeZ
I didn't know there was an RPG Maker Minnesota

author=JosephSeraph
author=Davenport
VX Ace is still a great engine with standard 32x32 tiles and graphics.
MN displays a slightly better resolution of 48x48 pixels.
slightly worse* >_>


*ahem*

Yeah, that's not "resolution," that's tile size. Having smaller tiles is better - the smaller the tile is, the less choppy movement is. Essentially you can think of each tile as a pixel on the movement grid - if they are bigger (like in MV) then your movement grid has a lower resolution.


Ooooh, I see. For some reason I thought MV had better resolution instead of worse.

author=LockeZ
Anyway, I'm reasonably sure that the ability to publish your game for Android and iOS outweighs every single benefit of every other version of RPG Maker combined.


It may be my lack of sleep talking, but I'm not sure if you're being sarcastic or not right now XD;
Ratty524
The 524 is for 524 Stone Crabs
12986
Yeaaah I'm not a huge fan of the tile size increase, but at the same time I don't really care about it that much.

I REALLY hate the reduced framerate of character graphics and how the attack animations editor got botched to clunkiness, though.
Haven't tried MV yet, but I've noticed that it is filled with an unusual amount of bugs (for RM, I believe).

I'm wondering if the engine was a tad rushed. The early release date was a big surprise for me.
Thankfully there are plugins already that help with (some of) MV's above mentioned drawbacks (analog/ultimate/etc movement, extra character frames, etc), but they're still drawbacks nonetheless.

The main aspect that MV has over the other versions is its platform versatility (exporting for pc, mac, web, and with extra effort android & iOS). If you aren't interested in that, it was likely a wiser decision to stick with VXA, which is easier to learn and has a more complete-feeling documentation (plus sales, yay!).
Well, it also has the character creator which is awesome (VXA has one too, but it's far from awesome) and the default music which are all mostly really great. Also, the addition of sci-fi resources instead of just plain medieval ones.

I'm surprised no-one recommended that you try out both trials - they each have one and with it you could get a taste of the engines, their resources and how they work.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The character creator is a joke. I don't think anyone except ubernoobs and Liberty cares about the RTP graphics or music in either version. They're not things you should ever consider using.

author=luiishu535
Haven't tried MV yet, but I've noticed that it is filled with an unusual amount of bugs (for RM, I believe).
By an unusual number, do you mean a small number? Because few or no bugs would indeed be very unusual.


author=unity
author=LockeZ
Anyway, I'm reasonably sure that the ability to publish your game for Android and iOS outweighs every single benefit of every other version of RPG Maker combined.
It may be my lack of sleep talking, but I'm not sure if you're being sarcastic or not right now XD;
I was being serious! All the other built-in differences are either minor time-saving conveniences like extra map layers, or things you can do yourself with a day or two of work like extra event commands. The more meaningful differences are the massive scripts people have made that only work on one engine, like the Chrono Trigger battle system or the Suikoden battle system, but even that is just a matter of waiting a couple years for someone else to remake the same system again for MV. But the ability to let people play your game on the only platform that 99.9% of people actually play 2D games on is irreplacable.
unity
You're magical to me.
12540
Ah! Good point! ^_^
author=LockeZ
The character creator is a joke. I don't think anyone except ubernoobs and Liberty cares about the RTP graphics or music in either version. They're not things you should ever consider using.


Wait, what is wrong about the generator? Honestly, so far it's a BIG upgrade compared to VX Ace. Okay, I can understand that you shouldn't use it in a commercial project, but are you talking about a non-commercial project scenario too? Because if the answer is yes, then I really don't think I understand your point of view... :/
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's ridiculously super ultra bad. Look at your stupid, horrible joke of an avatar. No one, not even your mom, can take look at that kind of crap without thinking your game is so bad that it must be a joke. The only thing arguably worse is VX Ace's generator.

It's like using the default list of heroes, or the built-in monster stats, or the premade example maps. That shit is not there for you to actually use in a game. It's just there as a placeholder, to let you test each part of the game as you make it without having to make all the other parts first.
Craze
why would i heal when i could equip a morningstar
15170
The faces are pretty mediocre. Using the map sprites as a base to edit makes sense to me, though.
As an artist myself, no the character generator is pretty decent. It's a nice tool for you to make a fun little game without having to hunt for artists or obnoxiously doing pixel art on a canvas the size of the universe.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't even know why I hate the RTP any more, really. I probably used to have a reason but at this point the hatred has consumed me and is self-sustaining.
Okay LockeZ, I respect your opinion about the RTP, as long as you respect mine.

And my opinion is that: I'm still a noob, there are yet not that many facesets, and I can't draw to save my life. So I'm going to use the generator in my future games and you're going to love it, WHATEVER YOU LIKE IT OR NOT!!! XD
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