[RM2K3] DELETE OTHER EVENTS
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As in remove them from the map on a permanent basis? That could be done via a switch. You'd add an extra event-page with no graphics or event-commands associated with this (which... should be the default, if you pressed "New Page"), then look to the left side of the screen. One of the options, I think it's on the top of the screen, is to check if a certain switch is active.
*Edit: This would need to be done for each event that you want to have "deleted". Also, something has to make the switch active in the first place, but, I assume you want to know how to remove things because something happened in the course of the game to remove them!
*Edit: This would need to be done for each event that you want to have "deleted". Also, something has to make the switch active in the first place, but, I assume you want to know how to remove things because something happened in the course of the game to remove them!
author=Marrend
As in remove them from the map on a permanent basis? That could be done via a switch. You'd add an extra event-page with no graphics or event-commands associated with this (which... should be the default, if you pressed "New Page"), then look to the left side of the screen. One of the options, I think it's on the top of the screen, is to check if a certain switch is active.
*Edit: This would need to be done for each event that you want to have "deleted". Also, something has to make the switch active in the first place, but, I assume you want to know how to remove things because something happened in the course of the game to remove them!
so how do you do it?
author=phillipPborSo, need maybe 1 ( maybe 2 ) switchs to every event. ( Remeber name THEM likeauthor=Marrendso how do you do it?
As in remove them from the map on a permanent basis? That could be done via a switch. You'd add an extra event-page with no graphics or event-commands associated with this (which... should be the default, if you pressed "New Page"), then look to the left side of the screen. One of the options, I think it's on the top of the screen, is to check if a certain switch is active.
*Edit: This would need to be done for each event that you want to have "deleted". Also, something has to make the switch active in the first place, but, I assume you want to know how to remove things because something happened in the course of the game to remove them!
Are_meet_Bulma, Are_Car_Crash... or just that is event happening or Happened...)
So sometimes is best make switch which you named Event_X_Happened.
Then that opened page insert event order which put that switch on.
And new page at "Recombes" at that switch what last page you put on.
Why two? Sometime you will need sure that something else at really happened...
Which open that event...
But literacy delete just that?
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