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[RM2K3] PLAYS DEVIL NOISES INSTEAD OF WANTED SE

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Ebeth
always up for cute art and spicy gay romance
4390
So I am trying to get a looping sound effect to play over the music on my maps. It is in wav format. However when I try to do this it sometimes freezes the map and plays the most unholy screeching feedback, or lets me move while playing the feedback.

Now the weird thing is I've gotten this to work on some of my maps but not the new one?? Heres what the eventing looks like on the one that works.



And what it looks like on the one that doesn't. So how do I make it work? Whats the issue? Please help me before my ears bleed.



Edit: Did some more searching but I still can't figure out why this is happening. My guess would be the Wav file size being too large but?

Edit Edit: I cut the file down significantly and its still not working so I'm lost.
Put a wait command inside of the loop after the Play SE command.

Since there's no wait it immediately plays another instance of the sound, which results in all the sounds stacking on top of each other and creating ear pain.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Step 1: If the looping sound is the only thing you're doing in that "Parallel Process" then remove the actions from the "loop/repeat above" and delete the "loop" action, you don't need to use it here since the "Parallel Process" itself acts as a loop.

Step 2:
How long is the sound effect in seconds? At this moment you're using two "Wait 0.6 Seconds" actions and that equates to "1 second and 2 milliseconds" before the sound effect plays again, so if the sound effect is longer than that, then awful sounds you hear are the sound effects playing on top of each other simultaneously due to lack of time between sounds.
In RPG Maker "1.0 seconds" = 1 second.

Step 3:
tell me how it went with Steps 1 and 2 :P
The reason the sound is playing weird is because there is a constant loop of the sound playing with no space, causing it to play as many times as possible, layering on itself until it becomes a massive buzz. To fix this, add a wait command after the sound effect plays that matches the length of the original event (in this case, 1.2 seconds).

You can keep the file at whatever size you wish.

(Whoops, didn't see two people already commented, oh well.)
Ebeth
always up for cute art and spicy gay romance
4390
That worked! Thank you all so much!!

I have one more question thoough, the SE continues to play when I move to another map. Is there a way to stop this? I feel like I'm overlooking something simple
author=Ebeth
That worked! Thank you all so much!!

I have one more question thoough, the SE continues to play when I move to another map. Is there a way to stop this? I feel like I'm overlooking something simple
Put a "Play Sound: (OFF)" event on the teleport event after the actual teleport to stop the sound, like this:

Fade out
Teleport
Play Sound: (OFF)
Fade in
Ebeth
always up for cute art and spicy gay romance
4390
Oh duh! Thank you, everything works great now!
Pages: 1