[RMVX ACE] HOW TO STOP LEVEL UP MESSAGE BOX POP UP
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Hey everyone, I know I've been asking a lot of questions so know you all have been helping me a lot with some off problems that are harder to look up for a possibly easy answer.
Plus, I just like to hear from the community because I trust most of you guys. :P
So my question is, how do I stop the Level Up message box from popping up outside of comabt, since I have no turn based battle and use a Action Based System.
This might be something I have to change in the ABS itself, but if so I haven't been able to find anything. i'm using Falcao's Pearl ABS Liquid script, so if anyone is familiar or can look it up to help me.
The main problem being that when you kill stuff you get EXP, and the script draws from the database so when you hit your next level mark the Level Up message box comes up and since it's an ABS the enemies still approach you until you click out of it so it's been causing unnecessary damage to the player.
I'd appreciate any help, suggestions, advice or links!
Hopefully it's something simple that i'm overlooking :)
EDIT: Is there a script that stops events moving when clicking on a event with a message box or item find?
Plus, I just like to hear from the community because I trust most of you guys. :P
So my question is, how do I stop the Level Up message box from popping up outside of comabt, since I have no turn based battle and use a Action Based System.
This might be something I have to change in the ABS itself, but if so I haven't been able to find anything. i'm using Falcao's Pearl ABS Liquid script, so if anyone is familiar or can look it up to help me.
The main problem being that when you kill stuff you get EXP, and the script draws from the database so when you hit your next level mark the Level Up message box comes up and since it's an ABS the enemies still approach you until you click out of it so it's been causing unnecessary damage to the player.
I'd appreciate any help, suggestions, advice or links!
Hopefully it's something simple that i'm overlooking :)
EDIT: Is there a script that stops events moving when clicking on a event with a message box or item find?
I don't know if this will help at all, but, the thing I'm looking at...
...is in the BattleManager module. Now, I haven't tested this at all, but, maybe, if we're lucky, commenting out stuff like...
...so might remove the message window processing (and victory-related music)?
def self.process_victory play_battle_end_me replay_bgm_and_bgs $game_message.add(sprintf(Vocab::Victory, $game_party.name)) display_exp gain_gold gain_drop_items gain_exp SceneManager.return battle_end(0) return true end
...is in the BattleManager module. Now, I haven't tested this at all, but, maybe, if we're lucky, commenting out stuff like...
def self.process_victory #play_battle_end_me #replay_bgm_and_bgs #$game_message.add(sprintf(Vocab::Victory, $game_party.name)) #display_exp gain_gold gain_drop_items gain_exp SceneManager.return battle_end(0) return true end
...so might remove the message window processing (and victory-related music)?
I'm not sure it will matter, since this isn't happening in a battle but I'll try it out!
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