[RMMV] BATTLE AND LEVELING SYSTEM

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Hello everyone! I have a few questions that I want to ask concerning both the battle mechanics of the game, as well as the leveling system. Please, any help is appreciate and thank you in advance!

1. ) Enemy Sprites - I want to know if I can incorporate enemies sprites that have enough frames for an animation instead of just one sprite. Is this possible? And if it is possible, is it also possible for enemies to have animated attacks? I have began watching a few tutorial videos from this person (https://www.youtube.com/channel/UC6Ae_j4iVUtJ1eqYa-TR_4A) and I have discovered that you are able to have your player(s) walk up to the enemy and attack, as well as camera motion and dynamics for their attacks via plugins. So can you also do these things for the enemies?

2. ) Leveling Skills - A lot of RPGs allow skills that a player can usually learn; the most common way being by simply leveling up. That's pretty traditional and cool yes, but my question is if it is possible to make the skill leveling system less linear? What I mean by this is that if it's possible to perhaps learn two or more skills from the same level, BUT only having to chose between one of them to learn! In some PvP-based MMORPGs, people post guides about character builds, because the skill learning system can branch off into different sections of different skills being learned from the same level requirement. This (in my opinion) helps to make the character's skill progression less linear and more interesting in which the player playing the game can always make a new game file with a new way to build their characters throughout the game. It could potentially make the game more fun in that sense. So is something like this possible? (I guess the term would be to have a Skill Tree?)

3. ) Class Change - Last but not least I would want to know if changing between Classes are allowed (while still using the same character). Now what I am asking probably already exist, but I what I am also wondering is if it is possible to incorporate this as an option during leveling the character. So let's say for example that (warning: poor naming examples ahead!) Blue is a Knight (how original, right?). Blue just leveled up to level 20; he is issued an optional class advancement to a Paladin. Is something like the example given possible? And if it is, can this also work for multiple classes? (e.g. - Blue has reached level 20 and has an option of advancing either to a Paladin or a Dark Knight).

Thank you for your time! Any help and tips are appreciated! :)
1. I was can do that other programs, example RPGtoolkit serie... It is something what i miss also RPG maker 2k3...

2. Thats maybe can do with events which close self after player select scrol or something which give that skill. Maybe you can put both "Forgret" skills and with that... (maybe).
3. Good idea...
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
1. The short answer? Yes. You can do pretty much anything in RMMV that you can code in Javascript. This equates to "more or less anything you can think of".

2. Yep! You could do something as primitive as a common event which constantly sets a variable to the hero's level, with branches for the numbers at which they learn skills, and having a "show choice" appear for the player to choose which they learn. Secondly, you could create a map-based progression screen using events. Or, you could code an entirely new skill tree scene with whatever progression system you want.

3. Yes. Basically same deal as above, you can do this with a parallel process common event and conditional branches, make a map-based class change screen with events, or code a scene specifically for class changes.
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