GRAPHICS TROUBLE
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Hello, and thank you for clicking on this post.
I'm interesting in trying to make icons and sprites that would fit in games, but I'm very confused as to what size I should use. I made my first sprite by trying to copy the exact size of a Pokemon (Gameboy Color) sprite:
http://orig03.deviantart.net/8c41/f/2015/232/a/e/sprite___candy_chu_by_aetherrevival-d96gum6.png
(Sorry, my internet is being stupid and won't let me print it as an image on the forum.)
However..... When I went to make my second one, I did some exploring into Mario sprites and found that there were a lot of them in many different sizes.
Even in the same games (Super Mario Bros. 3 comes to mind mostly), Mario's sprite was much larger than a Cheep Cheep's, and Bowser's sprite positively towered over them all.
So.... Does the same thing apply for RPG Maker, or are they a little more picky about their sizes?
Or, do people make these things in large dimensions and just shrink them?
I'm interesting in trying to make icons and sprites that would fit in games, but I'm very confused as to what size I should use. I made my first sprite by trying to copy the exact size of a Pokemon (Gameboy Color) sprite:
http://orig03.deviantart.net/8c41/f/2015/232/a/e/sprite___candy_chu_by_aetherrevival-d96gum6.png
(Sorry, my internet is being stupid and won't let me print it as an image on the forum.)
However..... When I went to make my second one, I did some exploring into Mario sprites and found that there were a lot of them in many different sizes.
Even in the same games (Super Mario Bros. 3 comes to mind mostly), Mario's sprite was much larger than a Cheep Cheep's, and Bowser's sprite positively towered over them all.
So.... Does the same thing apply for RPG Maker, or are they a little more picky about their sizes?
Or, do people make these things in large dimensions and just shrink them?
It depends on the engine - most have a size limit for their usual sprites that are used, though there are ways to get around some of them (again, dependant on the engine in question).
Basics:
RPG Maker 2000 and 2003 are default 24x32 frame, with 3 frames of animation and 4 directions. By default they are set on a sprite sheet of 8 sprites (2 rows of four).
VX and VX Ace are 32x32 frames, with a default of 3 frames of animation and 4 directions. Again, they are set on a sprite sheet of 8 sprites (2 rows of four) however there's an in-built setting that allows for larger sprites to be used as long as the sheets are set up in either the default 4 sprites by 2 rows OR one sprite with a $ at the start of their name.
MV are set to 48x48 frames, with default of 3 frames of animation and 4 directions. As with previous makers, a normal sheet is 8 sprites (2 rows of four) and as with VX and Ace there are in-built settings that allow for larger sprites to be used as long as either the sheet is set up with the usual 2 rows of 4 setting or one sprite on a sheet with a $ at the front of the name.
With VX, VX Ace and MV you can use scripts to change these settings, including the amount of animations, the sizes of the sprites and the amount of directions.
Do note that the frame sizes are the largest the frames can go for the default sheets - the sprites themselves can be smaller than that, as long as they adhere to the grid/sheet set-up.
Basics:
RPG Maker 2000 and 2003 are default 24x32 frame, with 3 frames of animation and 4 directions. By default they are set on a sprite sheet of 8 sprites (2 rows of four).
VX and VX Ace are 32x32 frames, with a default of 3 frames of animation and 4 directions. Again, they are set on a sprite sheet of 8 sprites (2 rows of four) however there's an in-built setting that allows for larger sprites to be used as long as the sheets are set up in either the default 4 sprites by 2 rows OR one sprite with a $ at the start of their name.
MV are set to 48x48 frames, with default of 3 frames of animation and 4 directions. As with previous makers, a normal sheet is 8 sprites (2 rows of four) and as with VX and Ace there are in-built settings that allow for larger sprites to be used as long as either the sheet is set up with the usual 2 rows of 4 setting or one sprite on a sheet with a $ at the front of the name.
With VX, VX Ace and MV you can use scripts to change these settings, including the amount of animations, the sizes of the sprites and the amount of directions.
Do note that the frame sizes are the largest the frames can go for the default sheets - the sprites themselves can be smaller than that, as long as they adhere to the grid/sheet set-up.
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