[RMVX ACE] YANFLY FREE TURN SHOW ENEMY TURNS?
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So in the Free Turn Battle system it shows available turns for the actors, but I would love to see the same for enemies! Yanfly said that the enemies don't benefit from the extra turn bonuses, which is fine for this request.
But I was wondering if someone could make it so that when it's the enemy party phase, it would show the icons for turns as it would for the player party phase? So let's say you have a troop with 3 enemies, two of them have a the tag for 200% additional action while the third enemy doesn't. In that case it would show 5 turn icons, and as each turn was used, an icon would turn into the used turn icon. If one of the 200% action enemy's was stunned when their turn began, than only 3 turn icons would show up. If an enemy is given a state that grants an additional action, then that should be reflected when the icons show up.
Also, to anyone who is taking this request up, can you make it so that the turn/used turn icons for the enemy phase are two different ones than the ones used for the player party in the default Free Turn Battle script?
Ace Battle Engine:
https://dl.dropbox.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb
Free Turn:
https://github.com/Archeia/YEARepo/blob/master/Battle/BattleSystem_FTB.rb
But I was wondering if someone could make it so that when it's the enemy party phase, it would show the icons for turns as it would for the player party phase? So let's say you have a troop with 3 enemies, two of them have a the tag for 200% additional action while the third enemy doesn't. In that case it would show 5 turn icons, and as each turn was used, an icon would turn into the used turn icon. If one of the 200% action enemy's was stunned when their turn began, than only 3 turn icons would show up. If an enemy is given a state that grants an additional action, then that should be reflected when the icons show up.
Also, to anyone who is taking this request up, can you make it so that the turn/used turn icons for the enemy phase are two different ones than the ones used for the player party in the default Free Turn Battle script?
Ace Battle Engine:
https://dl.dropbox.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb
Free Turn:
https://github.com/Archeia/YEARepo/blob/master/Battle/BattleSystem_FTB.rb
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