[RM2K3] 4TH WALL
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is there a way to make 4th wall stuff like undertale did?
i mean if you tried to reset. the flowy will remember you.
i mean if you tried to reset. the flowy will remember you.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Things you cannot do in RM2K3:
1) Design gameplay features
1) Design gameplay features
It is doable, however it'd require you to know so much about how the engine works that you'd have been able to figure out how to do it without asking, and it would require so many work-arounds that it really wouldn't be exactly like Undertale's system.
It'd require the use of plug-ins, at the very least - check out One Shot, for an example of what they can do for a game - but really, if you have to ask then you don't have the ability to do. >.<;
Off my head, an easier way to do it would be to have it so that you would restart the game from the ending - that is turn off every switch bar the ones you want to effect things -, then set everything about the hero stats/items/etc back to default, then make it seem like they were replaying the game when really it'd be an extension of the game (so it'd look like the game was only 2 hours long when it was actually the same game, twice, meaning 4 hours of play, but with changes to the second round based on the switches set up during the first round.)
It'd require the use of plug-ins, at the very least - check out One Shot, for an example of what they can do for a game - but really, if you have to ask then you don't have the ability to do. >.<;
Off my head, an easier way to do it would be to have it so that you would restart the game from the ending - that is turn off every switch bar the ones you want to effect things -, then set everything about the hero stats/items/etc back to default, then make it seem like they were replaying the game when really it'd be an extension of the game (so it'd look like the game was only 2 hours long when it was actually the same game, twice, meaning 4 hours of play, but with changes to the second round based on the switches set up during the first round.)
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