[RMVX ACE] A1 TILE PASSABLE EVEN THOUGH SET TO X
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Maybe I'm missing something very obvious but the tile in the picture can be walked on even though it's set to X so I'm a bit stumped. It doesn't have an option to mess with the directional pass so I don't think it's that.
Any help would be appreciated as I haven't run into anything like this with ACE before.
Thanks!
it might be that there's a B-E tiles that is invisible on top of it and set to passable. Make sure the first tile on the B Tile is set to * and then put that one on top of those tiles. You may also check to the side and make sure it's not set to any of those because they might mess it up too.
Otherwise, if you have a script that uses regions to denote where you can walk or not (region restrict), then make sure the region it's set to is okay, too. Also check for events that might be on it.
Oh, one thing to watch for is when using roof tiles, not to leave them shifted - the default setting for roof tiles is that they're like cliff tiles - you can walk on them but not on the edges. I don't think that's the issue here but it's just something I remembered to mention.
Otherwise, if you have a script that uses regions to denote where you can walk or not (region restrict), then make sure the region it's set to is okay, too. Also check for events that might be on it.
Oh, one thing to watch for is when using roof tiles, not to leave them shifted - the default setting for roof tiles is that they're like cliff tiles - you can walk on them but not on the edges. I don't think that's the issue here but it's just something I remembered to mention.
Gah, thank you so much. That got it!
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