[RPG MAKER MV] FORMULAIC STAT GROWTH
Posts
Pages:
1
I planned out some stats so far for my RPG, but the problem is how bad fine-tuning those stats is. All I can do is use a -very- rough growth curve or type in every single stat by hand, which is driving me insane. So, how do I make it so that I can type in a formula from which the individual stats are derived?
Do you mean that at level 1 you want STR to be 20, but at level 2 you want STR to be 25. And you want to do this without adjusting the curve? Because in Ace you can enter these amounts for each level. It's a long process, but should be possible.
hmm... i think it meens MHp= Level*10+( Level*level)
Well... In that case, one choose is use "own" stats... but these are should put these... But i not sure...
Well... In that case, one choose is use "own" stats... but these are should put these... But i not sure...
Pages:
1














