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[RPG MAKER MV] FORMULAIC STAT GROWTH

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I planned out some stats so far for my RPG, but the problem is how bad fine-tuning those stats is. All I can do is use a -very- rough growth curve or type in every single stat by hand, which is driving me insane. So, how do I make it so that I can type in a formula from which the individual stats are derived?
SunflowerGames
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Do you mean that at level 1 you want STR to be 20, but at level 2 you want STR to be 25. And you want to do this without adjusting the curve? Because in Ace you can enter these amounts for each level. It's a long process, but should be possible.
hmm... i think it meens MHp= Level*10+( Level*level)

Well... In that case, one choose is use "own" stats... but these are should put these... But i not sure...
Something like EgyLynx is what I mean - even though I think the given formula is a bit too extreme. 10L+L^2 equals 11 at Level 1, 3000 at Level 50 and 10791 at Level 99.

I'll probably use generate curve until I can use that.
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