OLD RPG MAKER STUFF. NO, I REALLY MEAN IT.

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Evidently you know RPG Maker 2000, or 95 for that matter, weren't the first.
A quick visit to google will show you RPG maker popped up in a way or another as early as 1988, although the details of such iterations might be a bit unknown to us.

So I decided to go to the japanese wiki page and google for images of the first few installments of the RPG maker series. I can't read japanese, I don't know which games these are, but this is interesting.

RPG Tsukuru Dante (1990) (also possibly Dante 2 (1992):

Title Screen

Map Editor


In-Game World Map

Battle

Sprite Editor



(will be further edited, saving for precaution)


EDIT: Couldn't find anything conclusive about the others, other than tiny screens (and game downloads!) on the famitsu site.

RPG Tsukuru Dante 98
http://www.famitsu.com/freegame/other/0080.html



http://www.famitsu.com/freegame/other/0088.html

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Why is it that in 1990 they made an RPG Maker that lets people make games that look like they're from 1991, and in 2016 they made an RPG Maker that lets people make games that look like they're from 1998?
games from 98 didn't have 512x512 tiles or 1080x1080 characters made in poxul ert lel
Yep, and there's a famous Japanese horror game made in RPG Tsukuru Dante 98 II that has been translated into English. And it's Peret Em Heru: For the Prisoners:
http://www.memoriesoffear.com/games_peretemherufortheprisoners/index.html







This game won platinum in Enterbrain's Internet Contest Park (only this and one other game won platinum), a former competition for free indie games in Japan. I have yet to try this, but I heard it's really very good.

English Wikipedia page: https://en.wikipedia.org/wiki/Sh%C5%ABjin_e_no_Pert-em-Hru
author=LockeZ
an RPG Maker that lets people make games that look like they're from 1998?

Good question. Where's my lego-people RPG Maker?

Craze
why would i heal when i could equip a morningstar
15170
I love the look of Dante. I want to rip those graphics... I'd go insane if I actually tried to use that program, I think.
unity
You're magical to me.
12540
author=Craze
I love the look of Dante. I want to rip those graphics... I'd go insane if I actually tried to use that program, I think.


YES! LOVE those graphics :DDDDDDD

author=SgtMettool
author=LockeZ
an RPG Maker that lets people make games that look like they're from 1998?
Good question. Where's my lego-people RPG Maker?



Every now and then the idea of a 3-D RPG Maker-like program pops up, but nothing ever comes of it. I wonder if we'll ever see one...
Craze
why would i heal when i could equip a morningstar
15170
i hope not. if anybody things 2d rtp assets are samey and gross, just wait until we get a 3d rtp.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I think Wild ARMs and Suikoden are probably the closest analogies to how RPG Maker VXA and MV look. Wild ARMs even has the RPG Maker XP size semi-chibi charsets.



Suikoden 2 was the 1998 game I was thinking of. It uses the exact same graphics as Suikoden 1 did in 1996, but I was adding the two extra years to be nice.

That 1990 RPG Maker though... it was released before the SNES was released. And it looks better than many real NES games. Think about that for a second. Real NES game developers at that time were writing every line of assembly code by hand, manually swapping variables in and out of registers. Sprites had to be manually assigned to palette groups on the screen, and sometimes changed to different palette groups on a frame by frame basis as new sprites entered or left the screen. How the flip did the people at ASCII make a version of RPG Maker that was capable of producing anything more complicated than a text adventure?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Auto-tiles in 1990? Blasphemy!
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
author=unity
Every now and then the idea of a 3-D RPG Maker-like program pops up, but nothing ever comes of it. I wonder if we'll ever see one...


My experience with RPG Maker II and RPG Maker 3 on the PS2 informs me that this is a bad idea. Sure, the technology has improved over the last ten years, but once you add that extra dimension of depth, you start to push the limits of the hobbyist and low-level indie developer realm. 2D is nice because it's easy (or at least SHOULD be) to render on most modern platforms, like mobile and the god-awful tablet style PC market. 3D starts to complicate things and slow things down. You go 3D, and every other help topic becomes "HELP WHY IS MY GAME LAGGING".

But more importantly, what does "FISH 0 DAYS" mean in that screenshot? Or is the enemy just called "FISH O' DAYS"?
i have no idea what it means @b_c, but it's certainly something fishy.
author=LockeZ
I think Wild ARMs and Suikoden are probably the closest analogies to how RPG Maker VXA and MV look. Wild ARMs even has the RPG Maker XP size semi-chibi charsets.



Suikoden 2 was the 1998 game I was thinking of. It uses the exact same graphics as Suikoden 1 did in 1996, but I was adding the two extra years to be nice.

welp, wild arms looks better than suikoden though, at least judging by this single screenie you posted. (i've played wild arms and the graphics are great, but I haven't played suikoden)

but i think somewhere in the mid 2000 we hit a wall and stopped progressing linearily and branching in different measures of better and worse. the only thing i see consistently improving in games is the polycount and screen resolution.*



*fuck MV's resolution
unity
You're magical to me.
12540
author=Backwards_Cowboy
author=unity
Every now and then the idea of a 3-D RPG Maker-like program pops up, but nothing ever comes of it. I wonder if we'll ever see one...
My experience with RPG Maker II and RPG Maker 3 on the PS2 informs me that this is a bad idea. Sure, the technology has improved over the last ten years, but once you add that extra dimension of depth, you start to push the limits of the hobbyist and low-level indie developer realm. 2D is nice because it's easy (or at least SHOULD be) to render on most modern platforms, like mobile and the god-awful tablet style PC market. 3D starts to complicate things and slow things down. You go 3D, and every other help topic becomes "HELP WHY IS MY GAME LAGGING".


Yeah, good point. (And I had one of those PS2 RPG Makers and did not enjoy the experience >.<;;)
It's just unfeasible for RPG Maker's target market to enter the world of 3D. Our games are already taking years to make, with NES-level graphics. You would need a really talented team with real 3-D skill and a real plan to make something 3-D in a short time.
author=LockeZ
Suikoden 2 was the 1998 game I was thinking of. It uses the exact same graphics as Suikoden 1 did in 1996, but I was adding the two extra years to be nice.

...Actually, *nerdnoise*, they didn't use the same graphics at all. They were very similar in style, but not the same. It's actually a lot like comparing Ace to MV graphics (except that Suikoden IIs graphics are very much better than Suikoden's graphisc).
I have the 1988 Mamirin rom and some of the Dante ones. But they're p hard to find if you don't get it from someone else. I think the first actual maker was a first person dungeon crawler maker, but Mamirin is the closest it gets. I'll try to probe further into trying to get a game working if people are interested. Also I REALLY hate pc-88 emulation. :(


Covers were these jarring minature/3D looking stuff, not as cool as the rm95 and up illustrations but they do have a sort of tabletop charm.

Mamirin Screenshots: http://imgur.com/a/BR3aD

Dante Screenshots: http://imgur.com/a/2rX6C (pixel snake boobs somewhere in there, might not be safe for work. I don't mean Xcom 2 Snake boobs I mean like cold hard 2x3 pixel nipples)

Dante Manual shots I liked: http://imgur.com/a/jnJKW (the bottom one has actual screenshots of other RPGs when describing what an RPG even was)



As far as I know Dante uses one map for the entire game. You make the interiors, exteriors and world map essentially on the same map. They just give you a huge ass map in hopes that you don't use up the space eventually. Characters are 2 frame walk cycles just as you'd expect from a pre-ff6 era RPG. Also Rob the robot makes an appearance.

In Mamirin I have no idea how to use it half the time, most of the menus were super non visual and what you see in the screenshots are p much the only ones that have a semblance of makering. I think it actually has a pixel editor tool of some sort.

I might upload a video of some sort doing a walkthrough since there's no footage of these programs anywhere except that Corpse Party playthrough which is a game.
This is actually pretty awesome.

... I wonder when we will get RPG Makers where we can make PS1 games. XD
Half serious on this one, though. I mean, back in 2000 I guess it was kind of awesome for many the idea of making your own game without really being a programmer even if it looked like a SNES game. With technology moving on it may be mundane to make 3d games the same way now making 2D games may not be a big deal.
I remember playing RPG Maker 3, at the time I thought it wasn't the worst thing in the world...wasn't the best either. Maybe one day though we'll see a 3D rpg maker that isn't so...what's the right word...shiity.
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