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ACTORS/ENEMIES NOT ATTACKING AFTER TAKING DAMAGE

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I'm using RPG Maker MV to make a fan Kirby game, and there's just one basic problem with the battle system I need to fix before I can move on to working on other areas. Bear in mind I am using YEP_CoreEngine and YEP_BattleEngineCore.

Whenever anyone, be it an enemy or party member, takes damage from an attack of some kind, that seems to make them skip their turn if they were preparing to use a skill. I want to fix it so that doesn't happen, and anyone who gets hit still gets to use a skill afterward, since every attack in the game is counted as a skill even if it doesn't cost MP. With the way it is now, any enemy slower than the player will never have a chance to attack, and it's an automatic win. Subsequently, it is impossible to fight any enemy faster than you.
Maybe you should use one of Yanfly's tick-based battle systems, I think there won't be any problem with them. Also, the default attack is also considered a skill in RPG Maker's programming, so it's nothing about skills that don't cost MP.
Vaccaria
The I in Vaccaria stands for inertia.
4936
You should try looking at the scripts themselves. I'm sure that there are options there that disrupt skill sequences. Also, look at the skill database if there are any problems.
That's the problem--I don't know the first thing about scripting and have no idea how to fix this.
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