[RMVX ACE] FULLY DRAWN BACKGROUNDS DONE AS TILESETS?
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Hello there, I have question regarding tilesets and the like;
Recently, I have seen screenshots of games, that use drawn backgrounds like this, instead of drawing the individual tile and individually placing each one. Would anyone know how to go about doing something like this? I absolutely love the concept and it appears like it would allow more artistic freedom. Any help is appreciated. :)
Recently, I have seen screenshots of games, that use drawn backgrounds like this, instead of drawing the individual tile and individually placing each one. Would anyone know how to go about doing something like this? I absolutely love the concept and it appears like it would allow more artistic freedom. Any help is appreciated. :)
First you plan your size to fit the map you want (depending on engine. If ace it'd be 32x height/width of map).
You then want to roughly plan the image parts around the grid of the maker you are using.
You then draw the image.
Cut out the parts that need to go above the player and make them a separate image.
Then use the first image as a parallax in the game (check map properties and pick the image for that map).
Make blank tiles that do various things (you can have them with symbols to help set out places to walk first, but then delete the images from the tileset after you're done. Put 'same as hero' 'tiles' above the parts you can't walk.
Overlay the image that was cut out as a picture. Pictures are always above hero on the z-axis so they'll automatically be above everything.
Use the blank tiles to make sure everywhere that can be walked will be and the areas that can't be, won't.
Do for every map in game.
You then want to roughly plan the image parts around the grid of the maker you are using.
You then draw the image.
Cut out the parts that need to go above the player and make them a separate image.
Then use the first image as a parallax in the game (check map properties and pick the image for that map).
Make blank tiles that do various things (you can have them with symbols to help set out places to walk first, but then delete the images from the tileset after you're done. Put 'same as hero' 'tiles' above the parts you can't walk.
Overlay the image that was cut out as a picture. Pictures are always above hero on the z-axis so they'll automatically be above everything.
Use the blank tiles to make sure everywhere that can be walked will be and the areas that can't be, won't.
Do for every map in game.
author=Liberty
First you plan your size to fit the map you want (depending on engine. If ace it'd be 32x height/width of map).
You then want to roughly plan the image parts around the grid of the maker you are using.
You then draw the image.
Cut out the parts that need to go above the player and make them a separate image.
Then use the first image as a parallax in the game (check map properties and pick the image for that map).
Make blank tiles that do various things (you can have them with symbols to help set out places to walk first, but then delete the images from the tileset after you're done. Put 'same as hero' 'tiles' above the parts you can't walk.
Overlay the image that was cut out as a picture. Pictures are always above hero on the z-axis so they'll automatically be above everything.
Use the blank tiles to make sure everywhere that can be walked will be and the areas that can't be, won't.
Do for every map in game.
Cool, thanks!
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