HELP WITH TILES
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Hello! I'm fairly new to the use of RPG maker, and an ABSOLUTE NOVICE when it comes to pixel art. To be kind...my pixelation skills suck. I need some custom tiles for my game, and I have search literally every place google has popped up. I can not find anything close to what I need.
So, here we go. Within my game there is a tree that (in scale) measures nearly 5 miles wide and shoots a good 5,000 feet+ out of the ground. Obviously, a standard tree isn't going to work in the up close bit of the map, but will suffice decently enough for the world map view. I need a set of tiles that look like tree bark and will fit together on the area map so I can build this sucker.
Please note, this game will be available on steam when its done (not charging micro payments, just $1). For those who are willing to help out I will HAPPILY and readily credit you in the game, and I'm even willing to send a free copy once its finished.
Thanks so much, in advance.
(Admin, if this is in the wrong place, please let me know.)
So, here we go. Within my game there is a tree that (in scale) measures nearly 5 miles wide and shoots a good 5,000 feet+ out of the ground. Obviously, a standard tree isn't going to work in the up close bit of the map, but will suffice decently enough for the world map view. I need a set of tiles that look like tree bark and will fit together on the area map so I can build this sucker.
Please note, this game will be available on steam when its done (not charging micro payments, just $1). For those who are willing to help out I will HAPPILY and readily credit you in the game, and I'm even willing to send a free copy once its finished.
Thanks so much, in advance.
(Admin, if this is in the wrong place, please let me know.)
You may not want to hear this, but this sounds like you need to parallax map to make this work. I had a very similar issue with trying to find a pirate ship.
This isn't to say that all of your maps need to be parallaxed - just the screen with the "World Tree" (or whatever it's called in your world).
There are a number of parallax tutorials on this here website and others, so I won't go into it here. I think if you find a good stock photo of a tree, you could run few filters in Photoshop it get it pixelated/cell shaded. Or maybe upscaling an existing sprite tree should work. I think I've seen "large tree" sprites before for just this issue - but they are usually in parallax mapping discussions.
I have to admit though, the scale of your tree sounds a little off... 5 miles wide (26400 feet) by 5000 feet tall? That sounds less like a tree and more like a dish.
Other unsolicited feedback: Parallax mapping adds a bit of sheen to your game and really makes it stand out against other games (if done well). If you're submitting it steam and/or going commercial, that extra bit of polish will tell potential buyers that you actually spent some time on the graphics.
EDIT: Found a tree for you. You may be able to find better by googledorking... But here's a start.
Mapping tutorial: .
This isn't to say that all of your maps need to be parallaxed - just the screen with the "World Tree" (or whatever it's called in your world).
There are a number of parallax tutorials on this here website and others, so I won't go into it here. I think if you find a good stock photo of a tree, you could run few filters in Photoshop it get it pixelated/cell shaded. Or maybe upscaling an existing sprite tree should work. I think I've seen "large tree" sprites before for just this issue - but they are usually in parallax mapping discussions.
I have to admit though, the scale of your tree sounds a little off... 5 miles wide (26400 feet) by 5000 feet tall? That sounds less like a tree and more like a dish.
Other unsolicited feedback: Parallax mapping adds a bit of sheen to your game and really makes it stand out against other games (if done well). If you're submitting it steam and/or going commercial, that extra bit of polish will tell potential buyers that you actually spent some time on the graphics.
EDIT: Found a tree for you. You may be able to find better by googledorking... But here's a start.
Mapping tutorial: .
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