HOW TO IMPUT SOUND EFFECT WHEN YOU'RE WALKING AGAINST A WALL.
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How to imput sound effect when you're walking against a Wall? like dragon quest or something like that. Anybody has a script like that?
It depends on which game engine you are using. For RPG Maker, I'd say it would possibly be a common event? Like, for XP (I think?) and up I'm imagining a process that, initially, stores the number of steps the player has taken into a variable. Then, there would be a check when a player presses each directional button. You'd grab the number of steps again into a different variable, and if they match, you would play a sound. Or something like that!
TsuK/2K and TsuK3/2K3 don't have a step-count variable, so, you'd have to get the position of the player character on the map both before and after the check for movement.
TsuK/2K and TsuK3/2K3 don't have a step-count variable, so, you'd have to get the position of the player character on the map both before and after the check for movement.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Doing this with a common event is most certainly the wrong way to do it. You'll get all sorts of weird shit that will go on when the player can't move for reasons other than because they're hitting a wall.
Making a script for it would be pretty easy, and I don't mind doing it for you, since there's already code that detects when you hit a wall, and all I'd have to do is look up what line to add a sound effect on. I just need to know which version of RPG Maker you're using.
Making a script for it would be pretty easy, and I don't mind doing it for you, since there's already code that detects when you hit a wall, and all I'd have to do is look up what line to add a sound effect on. I just need to know which version of RPG Maker you're using.
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