[RMVX ACE] KHAS LIGHTING EFFECTS - TINTS?
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I'm working with Khas Lighting Effects and, while I can get the lanterns and such to work, I can't seem to get any of the tint settings to work. This seems like an elementary issue... I can get the screen to darken with no problem (and the frame settings work, so it can darken in 60 frames), but none of the RGB settings work. What am I doing wrong?
I found this forum that talks about putting a setting to "false" - which I did. But it's still not working.
Link
And I thought that maybe it was some script incompatibility - but I made a blank demo and it still isn't working. You can check out the demo here: Click!
Any ideas? Thanks!
EDIT: Well, it looks like I have again stumped the Help Boards here at RMN. So, for anyone else who has come across this problem, here's what I ended up doing:
I dumped Khas light effects! While I really liked it, and used it on previous projects, it just wasn't working out for this one. I didn't need really dark, spooky hallways. And KLE is so much more interesting when one is using the wall shadow settings - which I wasn't using. So I found that I could achieve the same effect by eventing my lighting. Which freed me up to do tinting using the built-in tinter. I have since found that the tinting built into KLE never worked anyway and this is slightly known. It was for the best, as KLE also introduced a LOT of lag into my larger maps; my evented candles/sconces/torches are much easier to deal with.
I found this forum that talks about putting a setting to "false" - which I did. But it's still not working.
Link
And I thought that maybe it was some script incompatibility - but I made a blank demo and it still isn't working. You can check out the demo here: Click!
Any ideas? Thanks!
EDIT: Well, it looks like I have again stumped the Help Boards here at RMN. So, for anyone else who has come across this problem, here's what I ended up doing:
I dumped Khas light effects! While I really liked it, and used it on previous projects, it just wasn't working out for this one. I didn't need really dark, spooky hallways. And KLE is so much more interesting when one is using the wall shadow settings - which I wasn't using. So I found that I could achieve the same effect by eventing my lighting. Which freed me up to do tinting using the built-in tinter. I have since found that the tinting built into KLE never worked anyway and this is slightly known. It was for the best, as KLE also introduced a LOT of lag into my larger maps; my evented candles/sconces/torches are much easier to deal with.
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