[RMVX ACE] RETARDED MONSTERS
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Mkay, i have a chase scene, ive got it all worked out...but....the pursuer is LITERALLY retarded. the damn thing goes on SEVERAL detours before it decides to eat my face. also when this event runs ive noticed my ability to dash is gone? why is this? do i have to many events? please help guys
VX Ace's enemy AI is a blithering idiot. Assuming you haven't already, drop Yanfly's Ace Engine Core into your scripts because that will make it easier to use other Yanfly scripts. Now, what you need is to find Yanfly's Event Chase and drop that in below Ace Engine Core. When you program your creatures to chase your actor, instead of using the standard "Move Towards Player" command in the move event command for your monster, use the script calls provided by the Event Chase script and set your monster behavior with those. You'll find your monster makes a beeline for whatever you send it after.
As for not being able to use the dash button, you'll have to tell us how you're setting up this event for anyone to give you an answer on that.
As for not being able to use the dash button, you'll have to tell us how you're setting up this event for anyone to give you an answer on that.
author=pianotm
VX Ace's enemy AI is a blithering idiot. Assuming you haven't already, drop Yanfly's Ace Engine Core into your scripts because that will make it easier to use other Yanfly scripts. Now, what you need is to find Yanfly's Event Chase and drop that in below Ace Engine Core. When you program your creatures to chase your actor, instead of using the standard "Move Towards Player" command in the move event command for your monster, use the script calls provided by the Event Chase script and set your monster behavior with those. You'll find your monster makes a beeline for whatever you send it after.
As for not being able to use the dash button, you'll have to tell us how you're setting up this event for anyone to give you an answer on that.
ugh ive seen the script, but im new to scripting and dont exactly understand the complex ones(even if i read the instructions in the script itself) and as for the dashing.........i was accidentally hitting the wrong button lol >.< i literally face palmed
ok i did the yanfly chase script, i am using the chase player for 999 frames and the pursuer is just flashing any suggestions?
My recommendation at this point would be to ditch the script and just set the enemy's event freq to highest and their movement speed to high (x2 or x4), then set their autonomous movement type to custom: go into the move route, and add the instruction "move towards player" and make sure the "repeat action" box is checked (it should be checked by default).
The usual "approach player" instruction for events has a bit of randomness, kind of like a pet that wants to follow the player in a town or something.
If you set the event's movement route to Custom and add the command "move towards player" from there, it'll simply move towards you without the little bit of randomness.
If you want anything more complex than that, however, you'll want to figure out the script piano mentioned.
The usual "approach player" instruction for events has a bit of randomness, kind of like a pet that wants to follow the player in a town or something.
If you set the event's movement route to Custom and add the command "move towards player" from there, it'll simply move towards you without the little bit of randomness.
If you want anything more complex than that, however, you'll want to figure out the script piano mentioned.
Umm...Can you post a picture of what you're doing?
In the move route, you need to use the following commands:
Script: @chase_range = 5 (5 is the number of tiles you have to get to the creature before it will detect you.)
You can also set:
@chase_speed = 6 (6 is the fastest. 1 is the slowest)
@sight_lock = 10 you can set the number of tiles a creature will chase before giving up.
In the move route, you need to use the following commands:
Script: @chase_range = 5 (5 is the number of tiles you have to get to the creature before it will detect you.)
You can also set:
@chase_speed = 6 (6 is the fastest. 1 is the slowest)
@sight_lock = 10 you can set the number of tiles a creature will chase before giving up.
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