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[RMVX ACE] [RMMV] DIMENSIONS OF SPRITE PIXELS

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Hello
I was making characters with dimensions 35x51 per one sprite. Why? Because it was comfortable to me to draw them in this size. But I thinking that I won't find any software that will support this dimensions or just software that I could adjust grid for this dimensions per tile for example 35x35 so I'm now thinking about redrawing them with dimensions that could be suitable for rpg maker software. And I'm wondering in which exactly size. In RM VX the diemnsions are propably 32x32 but I could stretch to more like 32x48. But What about RM MV, dimensions are propably 48x48 so there is my question. Should I make sprites with 32 or 48. I want my sprites to be universal and suitable for the newer and newest programs. Will 32pixel spriter be replaced with 48?
pianotm
The TM is for Totally Magical.
32388
Put a $ at the beginning of the file name for oddly sized sprites. That should do it.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I'm reasonably sure sprites are whatever size you want them to be in RPG Maker, unless MV is wildly diverging from the series.
Personally, I would try to slim down the width of those sprites to 32 and save yourself the trouble. 32 width will give you flexibility with most of the RPG Maker engines. Importing odd-sized sprites isn't really an issue regardless, so long as you are prepared to shape the rest of your graphics around them.

There's really no guarantee that you can future-proof your sprites by making them 48x48 but if it's any indication, The 48x48 dimensions in MV wasn't exactly a popular change.
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