THE CONDITIONAL BRANCH WON'T WORK
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I have a set conditional branch that required my character to have 3 mustaches or more, and if not a text will say "you don't have it." But even if I don't have it, the branch doesn't read it and moves on to the text it's only supposed to show if the character does have it.
I seriously am stomped with this issue. Can anyone help me?
*Edited
I've tried to upload screen shots, but it's not uploading for some reasons. I have made the variable, but it still doesn't work. Also, the version I have is RPG maker vx ace.
I seriously am stomped with this issue. Can anyone help me?
*Edited
I've tried to upload screen shots, but it's not uploading for some reasons. I have made the variable, but it still doesn't work. Also, the version I have is RPG maker vx ace.
Could you maybe post a screenshot of your event?
*Edit
And also please specify what version of RPG Maker you're using.
*Edit
And also please specify what version of RPG Maker you're using.
Did you apply variables when you get the mustaches? Like make a variable called Stash Cache or whatever tickles your fancy and then when you get a mustache give that variable +1 so your conditional branch can read if you have three or not.
Some screenshots would be helpful though!
Some screenshots would be helpful though!
My current guess is that you're checking to see if the party has a mustache-item. If that's true, check again to see if they have a mustache-item on the thought-process that it would be the same as checking for two (it isn't). Then, if that was true, check a third time?
I don't know which engine you're using, but, for instance, in VX Ace (sorry, this is the only RPG Maker engine I've got installed), I would suggest to set a variable to be the number of mustaches in the party's inventory, then do the CONDITIONAL BRANCH against that variable to see if they have greater than, or equal to, three of that item.
Unless "number of mustaches" in this case has something to do with party composition, and characters with mustaches!?
I don't know which engine you're using, but, for instance, in VX Ace (sorry, this is the only RPG Maker engine I've got installed), I would suggest to set a variable to be the number of mustaches in the party's inventory, then do the CONDITIONAL BRANCH against that variable to see if they have greater than, or equal to, three of that item.
Unless "number of mustaches" in this case has something to do with party composition, and characters with mustaches!?
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