[RM2K3] MENU PICTURE PROBLEM
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Hi guys, today i have another problem with eventing a title screen.
I was working on a clockwise direction changing title screen for my game:
however when i was testing the choices they seem to flip on the 3rd choice than rather moving on the 2nd choice like when pushing right. if you don't understand i will send a copy of my game to look it yourself.
I was working on a clockwise direction changing title screen for my game:
@> Control Variables: [0003:menu choice] = 1
@> Label: 1
@> Conditional Branch: Variable [0003:menu choice] == 1
@> Move Picture: 12, (21,175), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Conditional Branch: Variable [0003:menu choice] == 2
@> Move Picture: 12, (87,158), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Conditional Branch: Variable [0003:menu choice] == 3
@> Move Picture: 12, (181,175), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Conditional Branch: Variable [0003:menu choice] == 4
@> Move Picture: 12, (104,192), 100%, 0%, @0.0s, Wait
@>
: Branch End
@> Key Input Processing: [0002:key pressed], Wait
@> Conditional Branch: Variable [0002:key pressed] == 2
@> Play SE: 'FF7 - Cursor Move', 100, 100, 50
@> Control Variables: [0003:menu choice] -= 1
@> Conditional Branch: Variable [0003:menu choice] <= 0
@> Control Variables: [0003:menu choice] = 4
@>
: Branch End
@> Jump to Label: 1
@>
: Branch End
@> Conditional Branch: Variable [0002:key pressed] == 3
@> Play SE: 'FF7 - Cursor Move', 100, 100, 50
@> Control Variables: [0003:menu choice] += 1
@> Conditional Branch: Variable [0003:menu choice] >= 5
@> Control Variables: [0003:menu choice] = 1
@>
: Branch End
@> Jump to Label: 1
@>
: Branch End
however when i was testing the choices they seem to flip on the 3rd choice than rather moving on the 2nd choice like when pushing right. if you don't understand i will send a copy of my game to look it yourself.
Bump.
Plus, the project file: https://www.dropbox.com/s/7lav8zfds6hdif9/DaxterVenture%20test%20thing.rar?dl=0
Plus, the project file: https://www.dropbox.com/s/7lav8zfds6hdif9/DaxterVenture%20test%20thing.rar?dl=0
Bump again.
here's an alternative version: https://www.dropbox.com/s/btmg8meudw3ixtr/DaxterVenture%20-%20Copia.rar?dl=0
here's an alternative version: https://www.dropbox.com/s/btmg8meudw3ixtr/DaxterVenture%20-%20Copia.rar?dl=0
At the moment, let me direct you here, in case you haven't looked at it because you might get some ideas from it. Meantime, I'll take a look at this and see if I can figure out why it's not working.
author=pianotm
At the moment, let me direct you here, in case you haven't looked at it because you might get some ideas from it. Meantime, I'll take a look at this and see if I can figure out why it's not working.
Actually, i just followed everything on the tutorial and it's yet no good. It's been days i've been fixing this alone but no luck.
Finally got a chance to look at this, and it was a real simple thing.
To get it to rotate, you need to turn on all of your directional keys, not just left and right. Don't worry, the up and down keys still won't do anything and the player will only be able to select the options with the left and right keys, because you've set the menu up to work that way, but it'll now cycle through all four options. That's all you have to do.
In your common event menu, click on the key input processing line in your event and press space to edit. Then go through and make sure all four directional buttons are checked.
To get it to rotate, you need to turn on all of your directional keys, not just left and right. Don't worry, the up and down keys still won't do anything and the player will only be able to select the options with the left and right keys, because you've set the menu up to work that way, but it'll now cycle through all four options. That's all you have to do.
In your common event menu, click on the key input processing line in your event and press space to edit. Then go through and make sure all four directional buttons are checked.
author=pianotm
Finally got a chance to look at this, and it was a real simple thing.
To get it to rotate, you need to turn on all of your directional keys, not just left and right. Don't worry, the up and down keys still won't do anything and the player will only be able to select the options with the left and right keys, because you've set the menu up to work that way, but it'll now cycle through all four options. That's all you have to do.
In your common event menu, click on the key input processing line in your event and press space to edit. Then go through and make sure all four directional buttons are checked.
Well, thanks. In addition to that, somebody fixed the problem with the project file i sent in the official RPG Maker Forums. Was glad to get this solved after days of seeking help. I just completed working on the title screen now!
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