CAN YOU MAKE MONEY OFF OF RPGMAKER GAMES

Posts

Pages: first 12 next last
I want to know if I can Make Money making rpgmaker games
pianotm
The TM is for Totally Magical.
32388
How so and dose everthing need to be defult to sell it
pianotm
The TM is for Totally Magical.
32388
When you publish it, insist on getting paid for it. You can also put it on Steam and there are other services like itch.io and Game Jolt (a new feature!) that let you set a minimum price. This site lets you sell your games too, only your download has to be offsite because RMN rules require downloads on your gamepage to be free.

And no, it doesn't have to be default. As long as you own the rights to use the assets, you'll be able to use it. Be careful of graphics packs that aren't meant for any of the RPG Makers. Some of them have proprietary licensing regulations that forbid you from using them with other game makers.
Well, if everything in your game is by default and you sell it, prepare to be bashed.

You should only go commercial when you're pretty sure your game really stands out over the typical RPG Maker games.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Remnants of Isolation makes some nice pocket change, so yes, it can be done.

You probably won't make a living off of it, but you can maybe buy ice cream every other week.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
What platform do you suggest sooz?
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Mirak
What platform do you suggest sooz?


Shit, I dunno, whatever you're comfortable with. Like, RoI was VXAce, because that's what Uni and Red wanted to use.

It's more about making a good game with the tools you have than about what tools you're using.
Make a few free games first and establish yourself as a dev. Coming right out of the gate with a commercial game is a big risk.
unity
You're magical to me.
12540
author=redwall10
I want to know if I can Make Money making rpgmaker games

One thing you absolutely learn to do as a pro is take criticism. I'm glad to see that you've un-deleted some of your games that didn't get the review score you wanted, but I still feel you have a ways to go in that department.

author=SgtMettool
Make a few free games first and establish yourself as a dev. Coming right out of the gate with a commercial game is a big risk.

This. Prove you can do it and do it well before you try to sell them.
Marrend
Guardian of the Description Thread
21806
If you're seriously thinking about making a commercial game, redwall, I would highly, highly suggest actually completing a non-commercial game (or five) first, and
absolutely do not

remove/hide the gamepage as soon as you get negative feedback. You cannot improve as a game-dev if you keep running from critique rather than learning from the mistakes that you made.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=unity
One thing you absolutely learn to do as a pro is take criticism. I'm glad to see that you've un-deleted some of your games that didn't get the review score you wanted, but I still feel you have a ways to go in that department.

author=Marrend
If you're seriously thinking about making a commercial game, redwall, I would highly, highly suggest actually completing a non-commercial game (or five) first, and
absolutely do not

remove/hide the gamepage as soon as you get negative feedback. You cannot improve as a game-dev if you keep running from critique rather than learning from the mistakes that you made.


Oh dear, this is that guy?

Yeah, learn to cope with people not liking your stuff, because people are like a jillion times harsher when you're asking for money.
Craze
why would i heal when i could equip a morningstar
15170
no sorry it is impossible
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
author=Sooz
author=Mirak
What platform do you suggest sooz?
Shit, I dunno, whatever you're comfortable with. Like, RoI was VXAce, because that's what Uni and Red wanted to use.

It's more about making a good game with the tools you have than about what tools you're using.
nono, platform for selling games

i heard steam charges you 100bux just for having the permission to launch your game in the pit of despair that is steam greenlight, so i was kind of thinking about other options
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Can't help you there; we're on Steam via a third party, so I can't really give any pros/cons. vOv

You can probably google around and see if anyone's made a list or something.
The 100 dollary-doo thing was partly to introduce some sort of quality control, but it obviously didn't work.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=SgtMettool
The 100 dollary-doo thing was partly to introduce some sort of quality control, but it obviously didn't work.

Makes me wonder where the hell people get all this money just to put games up.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Ratty524
author=SgtMettool
The 100 dollary-doo thing was partly to introduce some sort of quality control, but it obviously didn't work.
Makes me wonder where the hell people get all this money just to put games up.


There's a fair amount of money to be had from computer-related jobs.

Most people making games have a lot of computer skills.

Also $100 really isn't that much in real world cash.
If 100 dollars is stopping you from pursuing commercial game development then you probably aren't ready for the various other investments that go into it.
Pages: first 12 next last