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[RMVX ACE] CUSTOMIZING F1/GAME PROPERTIES?

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The control scheme in the Game Properties window (accessed by pressing F1 mid-game), is pretty convoluted for a player unfamiliar with RPG Maker. I'm wondering if it's possible to relabel "Button A," "Button B," etc. into more immediately understandable things such as "confirm," "cancel," and so on.

I've been looking for scripts to do this, and I haven't seen anyone ask for this specifically, but I have seen some similar requests, and modifying the game properties window seems complex. Is this going to be something I just have to stomach or is there an easy way I can relabel these things?
Marrend
Guardian of the Description Thread
21806
I'm pretty sure the "Button 1", "Button 2", etc. labels are a reference to buttons on a gamepad. So, relabeling those wouldn't quite be correct, as you're defining/checking what those buttons on the gamepad do on that tab. For for the drop-downs of "A", "B", "C", etc., what's probably happening there is a reference to the symbol-constants used in the Input built-in module.

My gut instinct tells me that even if I'm wrong about "Button 1", "Button 2", etc, the contents of the F1 page are not able to be altered unless there is reverse engineering going on.
Yeah, I'm thinking that the best thing I can do is just address this in a readme. I'm worried that players outside of the rpg maker community won't be as forgiving about the program's quirks, and this is one I can't really get around.
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