[RMVX ACE] CUSTOMIZING F1/GAME PROPERTIES?
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The control scheme in the Game Properties window (accessed by pressing F1 mid-game), is pretty convoluted for a player unfamiliar with RPG Maker. I'm wondering if it's possible to relabel "Button A," "Button B," etc. into more immediately understandable things such as "confirm," "cancel," and so on.
I've been looking for scripts to do this, and I haven't seen anyone ask for this specifically, but I have seen some similar requests, and modifying the game properties window seems complex. Is this going to be something I just have to stomach or is there an easy way I can relabel these things?
I've been looking for scripts to do this, and I haven't seen anyone ask for this specifically, but I have seen some similar requests, and modifying the game properties window seems complex. Is this going to be something I just have to stomach or is there an easy way I can relabel these things?
I'm pretty sure the "Button 1", "Button 2", etc. labels are a reference to buttons on a gamepad. So, relabeling those wouldn't quite be correct, as you're defining/checking what those buttons on the gamepad do on that tab. For for the drop-downs of "A", "B", "C", etc., what's probably happening there is a reference to the symbol-constants used in the Input built-in module.
My gut instinct tells me that even if I'm wrong about "Button 1", "Button 2", etc, the contents of the F1 page are not able to be altered unless there is reverse engineering going on.
My gut instinct tells me that even if I'm wrong about "Button 1", "Button 2", etc, the contents of the F1 page are not able to be altered unless there is reverse engineering going on.
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