[RMMV] "FLYING" CHARACTER-EVENTS ABOVE EVERYTHING ELSE
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I have a dungeon set up like a fake side scroller, and I want to have birds flying back and forth in the foreground.
As far as I can tell, there is no way to make an event "fly" across without making the tiles passable, but then the player would be able to walk across the sky, too, which would ruin it.
Are there any plugins to make events move across impassable tiles? Am I missing something obvious?
Thanks in advance for any help!

As far as I can tell, there is no way to make an event "fly" across without making the tiles passable, but then the player would be able to walk across the sky, too, which would ruin it.
Are there any plugins to make events move across impassable tiles? Am I missing something obvious?
Thanks in advance for any help!
author=pianotm
Have you tried setting the event to above character?
Yes, but it still seems to be impeded by impassable tiles.
I know it's possible to set a "Through" property on event-pages (or Move-Routes) in VX/VX Ace, and that the "Through" property allows events to move through otherwise impassible tiles. If such a thing still exists in MV, that might be a solution for you?
wzackwpianotmYes, but it still seems to be impeded by impassable tiles.
Have you tried setting the event to above character?
I don't know if anything can actually be done about that. It's easy enough to get events to pass over the player character, but the A. I. on RPG Maker refuses to move through other events or impassable tiles.
However, it can be done with overlay animations easily enough. Just make sure your bird pics are the same size as the screen res, and make sure the birds are properly animated in a repeating cycle.
Can't you turn phasing on for those events like you can in rpg2k3?
author=pianotmwzackwI don't know if anything can actually be done about that. It's easy enough to get events to pass over the player character, but the A. I. on RPG Maker refuses to move through other events or impassable tiles.pianotmYes, but it still seems to be impeded by impassable tiles.
Have you tried setting the event to above character?
However, it can be done with overlay animations easily enough. Just make sure your bird pics are the same size as the screen res, and make sure the birds are properly animated in a repeating cycle.
I'm using a common event with a picture moving across the screen for the clouds, but that's just a still image moving across the screen. Is an overlay animation something like that?
author=Marrend
I know it's possible to set a "Through" property on event-pages (or Move-Routes) in VX/VX Ace, and that the "Through" property allows events to move through otherwise impassible tiles. If such a thing still exists in MV, that might be a solution for you?
UPDATE: Okay, wow, you were right! All I had to do was make sure the "through" property was on. Thanks! That sure was easy!
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