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HOW DO YOU DO PUZZLES GOOD?

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Shadow_Satey
One is the loneliest number.
0
Hello guys. I was wondering if anyone knew how to make compelling puzzles? I'm working on a puzzle-piece for the final dungeon of the game and puzzles are unfortunately my weakest point. Never been good at them. The basic concept I can come up with is find 4 random levers that opens the door to the final boss.

Anyone have any examples of awesome puzzles?
Anything from Kinetic Cypher / Lufia 2 is good. Also an article by the guy who made said KA game: https://rpgmaker.net/articles/3/

I think your random levers idea doesn't seem to be much figuring out through. From the sounds of it seems like lame guesswork where you (based on my assumption) pull a switch and travel to a door you hopefully opened up. You need to establish something that functions logically (ie walking on this floor will slide you forward like ice) and is consistent. The player should know what the goal is and how the tools work, but not how exactly to solve it in the middle at first. The fun part is knowing what a switch would do consistently (not random) and trying to figure something out despite that. If you want a quick puzzle sometimes there's no shame in stealing say... a block pushing puzzle from pokemon/sokobon and do your own spin on it.

But... if you're still clueless or just don't like doing puzzles at all, it's ok to just make the game battle centric if that's all you're into. Or just make the dungeon have an aspect to it that affects the battles. Like maybe you have to give up a party member to open a door remotely. The door puzzle itself isn't much of a puzzle but the fact that you have to temporarily lose a party member (and choose who you lose) adds to the strategy and difficulty. It's important to add variety to the game but also make it feel like it belongs.
Sailerius
did someone say angels
3214
I highly recommend you play The Witness. Playing the game is a master class in how to design excellent puzzles.
Shadow_Satey
One is the loneliest number.
0
author=Darken
Anything from Kinetic Cypher / Lufia 2 is good. Also an article by the guy who made said KA game: https://rpgmaker.net/articles/3/

I think your random levers idea doesn't seem to be much figuring out through. From the sounds of it seems like lame guesswork where you (based on my assumption) pull a switch and travel to a door you hopefully opened up. You need to establish something that functions logically (ie walking on this floor will slide you forward like ice) and is consistent. The player should know what the goal is and how the tools work, but not how exactly to solve it in the middle at first. The fun part is knowing what a switch would do consistently (not random) and trying to figure something out despite that. If you want a quick puzzle sometimes there's no shame in stealing say... a block pushing puzzle from pokemon/sokobon and do your own spin on it.

But... if you're still clueless or just don't like doing puzzles at all, it's ok to just make the game battle centric if that's all you're into. Or just make the dungeon have an aspect to it that affects the battles. Like maybe you have to give up a party member to open a door remotely. The door puzzle itself isn't much of a puzzle but the fact that you have to temporarily lose a party member (and choose who you lose) adds to the strategy and difficulty. It's important to add variety to the game but also make it feel like it belongs.


Thanks for your help. I am terrible at puzzle making. In games, they are the things I like the least. So naturally, I'm not very good at them. Having said that, I'd like to get good at them, but I don't know how to go into such depth that a lot of games do. Thanks for your pointers, and your link. I'll check it out. And thanks.

Shadow_Satey
One is the loneliest number.
0
author=Sailerius
I highly recommend you play The Witness. Playing the game is a master class in how to design excellent puzzles.


I thought about checking out that game, but when I learned it was all puzzles, I lost interest. Lol. Puzzles just don't do it for me.
The best way to learn how to make puzzles is to expose yourself to puzzles. In other words, play some.
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