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[RMXP] FIRST TIME SPRITING.

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Hi everyone, hope this is the place to put this. I've been itching to make my own character set for ages, but always thought I was too rubbish to do it. However, I saw a character sheet that has the run/dash animation all of the time and I was like 'I NEED THAT' and I didn't want to just edit the sprite with bits of other sprites.
So I've just finished a full sheet for a character in one of my projects, using a template from an unknown artist (google image search is currently failing me). I'm personally quite happy with her, considering she is my first attempt at digital art that actually looks like something lol.
Please give me feedback? I'm aware she probably needs polishing.


Cap_H
DIGITAL IDENTITY CRISIS
6625
Not bad. Not bad at all. You should see my poor attempts. I think hair shouldn't have an inner outline (if you don't have outlines everywhere). It loks like wig this way.

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
When she's walking north, the highlight on her hair switches between the left side and right side with every frame. That will look very odd when animated. There's also a rogue brown pixel in the corner of her hair when walking north, in three of the four frames.

When she's walking south, the left frame has a light border around the outside of her hair and the other three frames don't. That will be even more noticable.

The inner outline on the hair that Cap_H noted doesn't seem inherently bad to me, but the fact that it's only there when she's walking south and not when she's walking east or west does seem odd.

That's about all I can tell without seeing a gif of it at 4x or 8x zoom. The shading is well done in the individual frames, but I can't tell how good the animation will look.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300


These parts need a bit of attention, specially the feet, they're very irregular from sprite to sprite.
Wow, I didn't even see these responses, thanks guys! Feet are my weak point in drawing too.
author=LockeZ
Now that you've noticed the highlighting switching, I can't not see it.
The problem with your sprite is the readability due to lack of contrast.

You also have... 383 colors in there. I don't know how that happened.

I did an edit of your character. I reduced the colors to about a dozen by my estimate and used a black outline. A black outline is pretty useful because your character will also stand out regardless of the background it stands on.

I toyed around the shape of her face to make her look more feminine. I also changed the disposition of her arms to make her less robot looking (might have overdone it here). Still not happy with the hair but this should give you some ideas anyway:

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Black outlines are bad, please do not use pure black outlines in games (#000000 is the devil).

Also selective outlining works better than a simple dark cover around the sprite. With good selective outlining the sprite will stand out in any background without the need to cover the entirety of the sprite.

A dark outline on sprites work wonderfully to give sprites a cartoonish look (something that fits your toaster game to a T), but i think an rpg benefits the most with selective outlining. Just my two cents though.

Btw i like your version of the sprite, though you completely bonked the hairstyle in favor of a more puffy one. Fits though.
author=Toaster_Team

Wow, that edit is pretty good. The black outline does it make her look more cartoonish than I would personally do, but it's still so much better than mine. Thank you for your input everyone! I hope to get better and show off my improvements!
Yes, now try again and show your result. Remember to keep your colors down. Practice, practice, practice!
author=Mirak
Black outlines are bad, please do not use pure black outlines in games (#000000 is the devil).

Also selective outlining works better than a simple dark cover around the sprite. With good selective outlining the sprite will stand out in any background without the need to cover the entirety of the sprite.

A dark outline on sprites work wonderfully to give sprites a cartoonish look (something that fits your toaster game to a T), but i think an rpg benefits the most with selective outlining. Just my two cents though.

Btw i like your version of the sprite, though you completely bonked the hairstyle in favor of a more puffy one. Fits though.

Interesting take on it, one series with great graphics is Mother which uses outlines. But you're right that they're going for a cartoon-y look.
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