[MARKETING?] THE GREATEST GIFT OF THEM ALL!
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Rewards Brainstorming
So I would say I'm about 75% done with the KickStarter presentation which is taking most of my free time right now. Writing the descriptions, making the art, organizing everything and other related management tasks.
I would say my last stumbling block concerns the rewards and I'll tell you why.
Here's what I have so far (the following is in Canadian Dollars, not US). Each of the tier include the previous tiers:
1$: Thank you.
10$: Full game when completed
15$: Early Access
25$: Digital Soundtrack + name in the credits.
100$: Portrait in-game (limited)
150$: Design a foe (limited)
200$: Design an ability (limited)
So as you can see the issue here is the wide gap between the 25$ tier and the 100$ one. Also, none of the tiers identified here have any "physical" rewards. 1,500$ out of 25,000$ (so that's about 6% of the total amount) is meant to be invested for physical rewards (in order to cover shipping and the actual reward).
Now of course I'd like to have rewards which are game-related and the least generic as possible.
From my humble understanding of things rewards can make or break a campaign. This is definitely unknown territory for me so I'm looking for different opinions and insights. From my personal experience, you always end up with a better result when you pool the ideas of people as opposed to limiting yourself to your own opinions and beliefs.
I've some idea but I feel "meh" about them:
#1: T-shirts? With so many t-shirts do people really care about that?
#2: Posters. Not very original.
#3: Icon to represent the backer in-game (sort of overlaps with the portrait).
#4: Toaster X plushy: Is there enough attachment/popularity about the character to make this a viable choice.
#5: Japanese/English dictionary. Don't know if I could get a deal if I buy a big amount?
So I don't have any ideas at the moment, I mean none I feel super excited about.
So there you go, I thought we'd brainstorm together.
Thanks for reading!
If you have some really nice art, having a poster could be nice. As would providing a physical copy of the game with cover art and what-not. I personally wouldn't care about any of the other awards you listed, as in my mind it's just more junk that I'd have to get rid of some day. But maybe that's just me.
You might consider a "custom" game tier as an award. So one option would be creating your own item that would appear in only your version of the game. One advantage of this is that you could allow the creator to go wild. The other is that you could open up the tier to more people. And it could be fun to have a unique version of a game. You could do the same thing with monsters or skills. Just a thought.
You might consider a "custom" game tier as an award. So one option would be creating your own item that would appear in only your version of the game. One advantage of this is that you could allow the creator to go wild. The other is that you could open up the tier to more people. And it could be fun to have a unique version of a game. You could do the same thing with monsters or skills. Just a thought.
author=hedge1This is a good idea if when you update the game you don't mind making updates for all custom versions of the games and sending them personally to each recipient. OR you'd need to somehow make a full version that recognizes the people who deserve a csutom version and display their respective custom things, in case you were hoping to release it somewhere like steam. Can something like that be done though? I don't have any experience with that kind of thing.
You might consider a "custom" game tier as an award. So one option would be creating your own item that would appear in only your version of the game. One advantage of this is that you could allow the creator to go wild. The other is that you could open up the tier to more people. And it could be fun to have a unique version of a game. You could do the same thing with monsters or skills. Just a thought.
Sure sounds like lots of work.
EDIT:
Also while a plushie might be kind of meh nowadays since lots of people offer them (though personally i'd love a plush), consider what's still hip today, PVC figurines! You could hire someone in deviantart to fix you ready to print 3D models of your main character and then 3D-Print a few, paint them real good (or get someone to paint them for you if budget allows) and offer them as rewards. You could even make something like a smash bros-style trophy figurine with the name of the backer on the border, that would make it special enough to warrant it's existence even if the character isn't well known yet.
If you have some really nice art, having a poster could be nice. As would providing a physical copy of the game with cover art and what-not. I personally wouldn't care about any of the other awards you listed, as in my mind it's just more junk that I'd have to get rid of some day. But maybe that's just me.
No, it's not just you. I feel the same way actually. That's why I created the thread, I wasn't happy with the rewards I had in mind. I like the idea of a physical copy though. Maybe for the 50$ tier. This would include early access, soundtrack and the physical copy of the game. Or maybe that's too much. This is just so hard for me to determine.
You might consider a "custom" game tier as an award. So one option would be creating your own item that would appear in only your version of the game. One advantage of this is that you could allow the creator to go wild. The other is that you could open up the tier to more people. And it could be fun to have a unique version of a game. You could do the same thing with monsters or skills. Just a thought.
See, I would think that the fun aspect of creating something about the game, an item for example, is for other people to see it too. I wouldn't find it fun to create an item just for me. But if you bring it up it means it might appeal to some people. But the custom aspect is appealing to me.
Maybe I could create an ability available only to certain backers? Sort of like special equipment you get when you pre-order a game?
@Mirak: It would depend how much I would have to invest for this figurine considering I've already invested quite a bit just buying the website (well a lot for me anyway).
Creating something (like equipment) that's only available to a certain backer tier is something a lot of AAA games do, so it would seem like that's a good idea.
I mentioned the "custom" game idea for two reasons:
1. Allowing someone to change the game for everyone is inherently very limited for you. That is, you can't offer many at that tier. Making it unique to single person allows you to expand the tier to more people.
2. There are greater restrictions placed upon design if it's going to be something in the game itself. Restrictions would be fairly minimal if it was just affecting a single copy of the game.
But those were just thoughts.
I mentioned the "custom" game idea for two reasons:
1. Allowing someone to change the game for everyone is inherently very limited for you. That is, you can't offer many at that tier. Making it unique to single person allows you to expand the tier to more people.
2. There are greater restrictions placed upon design if it's going to be something in the game itself. Restrictions would be fairly minimal if it was just affecting a single copy of the game.
But those were just thoughts.
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