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HOW DO YOU GET RID OF THE RUN COMMAND IN BATTLE

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Pages: 1
Coonie
We do not allow ban evading.
0
So I want to get rid of the run or escape command in rpg maker vx ace.
So please tell me there a way to get rid of it!
pianotm
The TM is for Totally Magical.
32388
If it's an evented encounter (touch encounters, boss encounters, etc,), turning off escape is part of the battle command. If it's in a random encounter, you'll need to do it in the battle event windows (I don't know how to do that and am not in a position at the moment to experiment). If you want your characters to just not be allowed to escape, you should be able to remove it from your battle menu in your data base.
Marrend
Guardian of the Description Thread
21806
I don't know about removing the "Escape" option via the database. You can absolutely set the "Escape" term to be an empty string, but the "Escape" option still exists.

There's this function...

class Window_PartyCommand < Window_Command
  def make_command_list
    add_command(Vocab::fight,  :fight)
    add_command(Vocab::escape, :escape, BattleManager.can_escape?)
  end
end

...that you could use to possibly remove the "Escape" command. Though, at that point, you might be better off without the "Party Command" window at all. Which might be possible...

class Scene_Battle < Scene_Base
  def create_all_windows
    create_message_window
    create_scroll_text_window
    create_log_window
    create_status_window
    create_info_viewport
    create_party_command_window
    create_actor_command_window
    create_help_window
    create_skill_window
    create_item_window
    create_actor_window
    create_enemy_window
  end
end

...here by commenting out the "create_party_command_window" line? Not 100% certain of this, or what it could do to a game!
Coonie
We do not allow ban evading.
0
author=Marrend
I don't know about removing the "Escape" option via the database. You can absolutely set the "Escape" term to be an empty string, but the "Escape" option still exists.

There's this function...

class Window_PartyCommand < Window_Command
  def make_command_list
    add_command(Vocab::fight,  :fight)
    add_command(Vocab::escape, :escape, BattleManager.can_escape?)
  end
end


...that you could use to possibly remove the "Escape" command. Though, at that point, you might be better off without the "Party Command" window at all. Which might be possible...

class Scene_Battle < Scene_Base
  def create_all_windows
    create_message_window
    create_scroll_text_window
    create_log_window
    create_status_window
    create_info_viewport
    create_party_command_window
    create_actor_command_window
    create_help_window
    create_skill_window
    create_item_window
    create_actor_window
    create_enemy_window
  end
end


...here by commenting out the "create_party_command_window" line? Not 100% certain of this, or what it could do to a game!

Wow thanks it worked!
Pages: 1