HOW DO YOU GET RID OF THE RUN COMMAND IN BATTLE
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So I want to get rid of the run or escape command in rpg maker vx ace.
So please tell me there a way to get rid of it!
So please tell me there a way to get rid of it!
If it's an evented encounter (touch encounters, boss encounters, etc,), turning off escape is part of the battle command. If it's in a random encounter, you'll need to do it in the battle event windows (I don't know how to do that and am not in a position at the moment to experiment). If you want your characters to just not be allowed to escape, you should be able to remove it from your battle menu in your data base.
I don't know about removing the "Escape" option via the database. You can absolutely set the "Escape" term to be an empty string, but the "Escape" option still exists.
There's this function...
...that you could use to possibly remove the "Escape" command. Though, at that point, you might be better off without the "Party Command" window at all. Which might be possible...
...here by commenting out the "create_party_command_window" line? Not 100% certain of this, or what it could do to a game!
There's this function...
class Window_PartyCommand < Window_Command def make_command_list add_command(Vocab::fight, :fight) add_command(Vocab::escape, :escape, BattleManager.can_escape?) end end
...that you could use to possibly remove the "Escape" command. Though, at that point, you might be better off without the "Party Command" window at all. Which might be possible...
class Scene_Battle < Scene_Base def create_all_windows create_message_window create_scroll_text_window create_log_window create_status_window create_info_viewport create_party_command_window create_actor_command_window create_help_window create_skill_window create_item_window create_actor_window create_enemy_window end end
...here by commenting out the "create_party_command_window" line? Not 100% certain of this, or what it could do to a game!
author=Marrend
I don't know about removing the "Escape" option via the database. You can absolutely set the "Escape" term to be an empty string, but the "Escape" option still exists.
There's this function...
class Window_PartyCommand < Window_Command def make_command_list add_command(Vocab::fight, :fight) add_command(Vocab::escape, :escape, BattleManager.can_escape?) end end
...that you could use to possibly remove the "Escape" command. Though, at that point, you might be better off without the "Party Command" window at all. Which might be possible...
class Scene_Battle < Scene_Base def create_all_windows create_message_window create_scroll_text_window create_log_window create_status_window create_info_viewport create_party_command_window create_actor_command_window create_help_window create_skill_window create_item_window create_actor_window create_enemy_window end end
...here by commenting out the "create_party_command_window" line? Not 100% certain of this, or what it could do to a game!
Wow thanks it worked!
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