[RM2K3] [RECRUITMENT] LOOKING FOR MAPPERS. AGAIN.
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Yup, as it states right on the tin. Still looking for mappers who are interested in helping out on the game (and hopefully finishing the game faster). For information on the maps that still need done, see below:
Beta5 (current beta):
Reimaden: Currently in progress, only main entrance done. Main gimmick of the dungeon right now is main room will have 6 pedastals in a star-shaped formation, with one pedastal in the middle. Activating them in a specific order will open up locked doors in the dungeon, and is necessary in order to move to the final room of the dungeon back at the entrance. Hints will be strewn about as to the order needed for each room, but still need to be somewhat vague. Still deciding on layout of the dungeon and if there will be traps that harm the player or not, as there are still random encounters in the dungeon. The dungeon cannot be revisited.
Silent Shrine: Only needs its puzzle put in, which I haven't figured out how I want to do since it's between two rooms and the rooms are super small...
Hokkai: Final dungeon of beta5, basically just Makai's landscape in a sealed away region of Makai. Straightforward dungeon, doesn't have any gimmick right now (I don't know if it will or not). It can be visited again later on in the game if the player uses the Palanquin Ship to get there, so maybe there can be alternate routes for much more difficult stuff for later on that cannot be accessed the first time?
Beta6 (next beta segment):
Hakurei Shrine Forest: Very simple and very short, just a forest area near a mountainous area. You're forced to do this solo with Hope, so it shouldn't be too long I feel. Cannot be revisited.
Pandemonium-R: Futuristic mechanical fortress. That's basically all this is. I have never messed with futuristic tilesets at all, so I don't know how well to work with them, and I've no idea on the gimmick of this dungeon. Originally, it was meant to be traversed with Cirno/Daiyousei, and then the main party (but split into 3 separate parties). Right now it's just for Cirno/Daiyousei, but I would like to do the 3 separate party split IF it's feasible to do. Cannot be revisited.
The Moon: As simple as that. The moon's surface (of course, you can breathe here because there's a barrier around this area). So has to be rocky and whatnot like...the moon.
Lunarian Capital: The capital city of the moon. There's very few images of the place, but if references are needed, I can TRY to grab images here. It's the main hub of where all the shops are to be. Cannot be revisited once the Lunarian Palace is finished.
Lunarian Palace: The final dungeon of the Moon segment. I'd like for it to be a pretty decent size, but don't know what would best fit the palace's layout. I have some references for what it may look like, and I HAVE a couple maps done (though one of them is really terrible). Cannot be revisited.
Interdimensional Rift: Different from all the other rifts, as it's just a rip in the fabric of time-space, so there's hardly anything there. Not sure what to do with this dungeon. Cannot be revisited.
Sea of Clouds: A route on top of Youkai Mountain that leads to the Heavens. Whether the player will travel via ground route with fog/clouds that can hinder visibility or if they will actually walk ON clouds themselves, I don't know. I don't have a gimmick for this dungeon either.
Bhava-Agra: Final dungeon of beta6, the Heavens which has been ravaged by one of the antagonists. It's mostly a bunch of floating islands in the sky, which I haven't actually done yet outside of dimensional rifts. Three separate paths as there's 3 separate parties; one with Reimu and co., one with Sanae and co., and one with Tenshi.
Beta7 (final beta segment for main storyline):
End of Gensokyo: Don't have a layout set, but will probably just be a barren wasteland type area. No real gimmick, very straightforward and not super long. Has 3 bosses along the route a bit apart from one another. Can be revisited but there's no real reason to ever revisit the dungeon right now.
Gaplands: Inner space of the gaps. Not sure on the layout of this, or if it will even stay. It might stay as a gateway to the entrances of every other area of the game, but its main purpose is to get to the next dungeon. There WAS supposed to be trials for each character here based on the various locations they're from and whatnot, but only Reimu's might stay.
The Void: Similar to FFV's Void, in that there are various areas from throughout the game (forest, cave, village, shrine, lake, ruins, Interdimensional Castle, Interdimensional Rifts).
Heart of Pandora: Final dungeon of the game, the inner recesses of the Pandora's Box. Not sure at all what to do with this place, but it's meant to be a decent size. Of course, nowhere NEAR as massive as The Void is!
Beta8 stuff is purely side content for the game which I have yet to plan out at all (for obvious reasons). I also need to get Suzunan created, though that one shouldn't be too hard to do at all (it's just a simple "library" area, one room only needed. It's basically a book shop). There ARE some maps that do need redone to be better, if those actually tickle anyone's fancy:
Human Village: I'm thinking of making this one part instead of two parts. Right now, it's...Japanese-esque but not at the same time. It's a remnant of the beta1 era of mapping.
Hakugyokurou: Mainly the mansion itself needs redone. That's it.
Poltergeist Mansion Basement: Could use some remodeling, but isn't THAT bad...I think.
Hollowed Caverns: Maybe could be trimmed down some?? It's stupidly huge.
Cave to Makai: Is stupidly long but it's the halfway point of the game and meant to be the big transition from Gensokyo to Makai so...
For anyone interested, please do let me know. It would be of great honor to have help on this project to finally finish it up, as mapping is what takes the most time for me to do.
Beta5 (current beta):
Reimaden: Currently in progress, only main entrance done. Main gimmick of the dungeon right now is main room will have 6 pedastals in a star-shaped formation, with one pedastal in the middle. Activating them in a specific order will open up locked doors in the dungeon, and is necessary in order to move to the final room of the dungeon back at the entrance. Hints will be strewn about as to the order needed for each room, but still need to be somewhat vague. Still deciding on layout of the dungeon and if there will be traps that harm the player or not, as there are still random encounters in the dungeon. The dungeon cannot be revisited.
Silent Shrine: Only needs its puzzle put in, which I haven't figured out how I want to do since it's between two rooms and the rooms are super small...
Hokkai: Final dungeon of beta5, basically just Makai's landscape in a sealed away region of Makai. Straightforward dungeon, doesn't have any gimmick right now (I don't know if it will or not). It can be visited again later on in the game if the player uses the Palanquin Ship to get there, so maybe there can be alternate routes for much more difficult stuff for later on that cannot be accessed the first time?
Beta6 (next beta segment):
Hakurei Shrine Forest: Very simple and very short, just a forest area near a mountainous area. You're forced to do this solo with Hope, so it shouldn't be too long I feel. Cannot be revisited.
Pandemonium-R: Futuristic mechanical fortress. That's basically all this is. I have never messed with futuristic tilesets at all, so I don't know how well to work with them, and I've no idea on the gimmick of this dungeon. Originally, it was meant to be traversed with Cirno/Daiyousei, and then the main party (but split into 3 separate parties). Right now it's just for Cirno/Daiyousei, but I would like to do the 3 separate party split IF it's feasible to do. Cannot be revisited.
The Moon: As simple as that. The moon's surface (of course, you can breathe here because there's a barrier around this area). So has to be rocky and whatnot like...the moon.
Lunarian Capital: The capital city of the moon. There's very few images of the place, but if references are needed, I can TRY to grab images here. It's the main hub of where all the shops are to be. Cannot be revisited once the Lunarian Palace is finished.
Lunarian Palace: The final dungeon of the Moon segment. I'd like for it to be a pretty decent size, but don't know what would best fit the palace's layout. I have some references for what it may look like, and I HAVE a couple maps done (though one of them is really terrible). Cannot be revisited.
Interdimensional Rift: Different from all the other rifts, as it's just a rip in the fabric of time-space, so there's hardly anything there. Not sure what to do with this dungeon. Cannot be revisited.
Sea of Clouds: A route on top of Youkai Mountain that leads to the Heavens. Whether the player will travel via ground route with fog/clouds that can hinder visibility or if they will actually walk ON clouds themselves, I don't know. I don't have a gimmick for this dungeon either.
Bhava-Agra: Final dungeon of beta6, the Heavens which has been ravaged by one of the antagonists. It's mostly a bunch of floating islands in the sky, which I haven't actually done yet outside of dimensional rifts. Three separate paths as there's 3 separate parties; one with Reimu and co., one with Sanae and co., and one with Tenshi.
Beta7 (final beta segment for main storyline):
End of Gensokyo: Don't have a layout set, but will probably just be a barren wasteland type area. No real gimmick, very straightforward and not super long. Has 3 bosses along the route a bit apart from one another. Can be revisited but there's no real reason to ever revisit the dungeon right now.
Gaplands: Inner space of the gaps. Not sure on the layout of this, or if it will even stay. It might stay as a gateway to the entrances of every other area of the game, but its main purpose is to get to the next dungeon. There WAS supposed to be trials for each character here based on the various locations they're from and whatnot, but only Reimu's might stay.
The Void: Similar to FFV's Void, in that there are various areas from throughout the game (forest, cave, village, shrine, lake, ruins, Interdimensional Castle, Interdimensional Rifts).
Heart of Pandora: Final dungeon of the game, the inner recesses of the Pandora's Box. Not sure at all what to do with this place, but it's meant to be a decent size. Of course, nowhere NEAR as massive as The Void is!
Beta8 stuff is purely side content for the game which I have yet to plan out at all (for obvious reasons). I also need to get Suzunan created, though that one shouldn't be too hard to do at all (it's just a simple "library" area, one room only needed. It's basically a book shop). There ARE some maps that do need redone to be better, if those actually tickle anyone's fancy:
Human Village: I'm thinking of making this one part instead of two parts. Right now, it's...Japanese-esque but not at the same time. It's a remnant of the beta1 era of mapping.
Hakugyokurou: Mainly the mansion itself needs redone. That's it.
Poltergeist Mansion Basement: Could use some remodeling, but isn't THAT bad...I think.
Hollowed Caverns: Maybe could be trimmed down some?? It's stupidly huge.
Cave to Makai: Is stupidly long but it's the halfway point of the game and meant to be the big transition from Gensokyo to Makai so...
For anyone interested, please do let me know. It would be of great honor to have help on this project to finally finish it up, as mapping is what takes the most time for me to do.
I think you need to cut down on areas lol
I actually already did lol. 11 were cut out of beta6 because they were mostly filler dungeons. Everything else though that's listed is pretty much mandatory to the story/game. I already cut out a really big dungeon in beta5 because well...it was really big lol. And it was the prime spot to do some panning over to seeing what was going on on the villain's side (whatever happened in that dungeon was told in flashbacks anyways after the fact). So yeah, I...kinda can't cut out anymore dungeons at this point. ^^;
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