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REFLECT SKILLS

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Ok so my only released game had a major bug with the reflect skills condition (the default one in rm2k3). It seems to crash the game as soon as a one hero party casts a 'damage all' spell on a single monster with reflect. Any idea why this is or how to get around it without a boat load of modifications to the DBS?
I've been wondering how you make a reflect skill. How exactly do you do it?
Go to your database and under the conditions tab its a check box in the additional effects. Sadly it does not reflect exactly like its FF name sake though. If you buff or heal an ally with reflect it won't reflect onto your enemies for example. Not to mention apparently its buggy.
Where in the database is the conditions tab? Also, do you know how to make the Regen, Protect and Shell skills?
author=Vivi21 link=topic=2120.msg35228#msg35228 date=1222841775
Where in the database is the conditions tab? Also, do you know how to make the Regen, Protect and Shell skills?


It should be next to attributes.
Ocean
Resident foodmonster
11991
I don't think there is a way to fix that. That's why I completely avoid giving enemies a reflect status, I've had nothing but trouble with it. Even then, having an enemy use Drain while a character has reflect on could potentially screw it up too.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Actually, the fact that it doesn't reflect allies' spells seems fine to me, since you can't target enemies with your healing magic.
Yeah, reflect is, for all intents and purposes, broken.

Don't even ask why Enterbrain never fixed it. Lazy bastards. =)
Max McGee
with sorrow down past the fence
9159
Yeah, reflect is, for all intents and purposes, broken.

Don't even ask why Enterbrain never fixed it. Lazy bastards. =)

Exactly this. I was quite pissed off when I found out about this.
Figured that was the case.... mean ol reflect hating Enterbrain....

Since it has no negatives for the party using it and it won't work on enemies I think I'm with the rest of ya in ditching it entirely. Unless I come down with some kind of fever and modify the DBS to make it work.... *tries resisting*

@vivi21 you might want to just take a look at the help file for a bit all that stuff is pretty easily obtainable under the conditions tab of your database. Shell and protect you just check the attribute resist for that condition and regen is simply recover X HP per turn.
On this train of thought, is there an easy way in RM2k3 to create a counterattack status?
Ocean
Resident foodmonster
11991
No, there isn't. There is a way of doing it, but it still won't be a really good method of doing it since you may have to heal/revive people and then transfer damage.
In my experience, a seamless counterattack function in the DBS hasn't been possible.

When you're talking about adding advanced functionality to a DBS like reflect and counterattack, I reccomend bypassing the DBS completely, and then be creative with the battle system you do create.
yay hijacking my own thread here I go!

@kentona In theory I'm sure its possible although it would be a major pain to put into the DBS. I do have a character that is using kind of countering ability though. Basically they inflict this counter status and while it is inflicted I check if their HP has changed each round and if it has it gives them a double, then tripple, then quad casting once their turn comes around again and reverts them to normal status.

Just thought I'd throw my own idea out there on making a character unleash pain after receiving it :)
Max McGee
with sorrow down past the fence
9159
Alternatively, use VX/XP where counterattack is easy as pie scripting/stealing someone else's script.
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