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SPRITE ANIMATION FEEDBACK

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I'm not entirely sure if this is the right place to post this, but...

I've been working on a new sprite sheet, and I've just finished the base outline, but I'm having a lot of trouble being satisfied with the walking animation.



The upper body I'm satisfied with, but I really can't figure out what to do with the legs. It doesn't look like he's walking forward so much as...sliding his feet around?

Any suggestions would be appreciated.
Shadows will help you emphasise the motion, if that's still not enough I think you'd need more frames I guess. The larger the sprite, the more frames you need to make the animations smoother.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Honestly, there's not much you can do with just three frames to improve animation. The front-facing 3 frame cycles are pretty tough, but I think you've managed this one just fine.

Have you checked the sprite in motion in the game? It tends to work a lot better in situ, since the brain will fill in the missing movement info automatically.

If you're still not happy, you could look into adding a script that gives you more frames of sprite animations.
author=Kaneshon
Shadows will help you emphasise the motion, if that's still not enough I think you'd need more frames I guess. The larger the sprite, the more frames you need to make the animations smoother.


Yeah, I haven't fully gotten to the shading stage yet, but I did try adding some a few iterations ago (I've redrawn these legs so many times at this point;;) and I still didn't like it.

author=Sooz
Honestly, there's not much you can do with just three frames to improve animation. The front-facing 3 frame cycles are pretty tough, but I think you've managed this one just fine.

Have you checked the sprite in motion in the game? It tends to work a lot better in situ, since the brain will fill in the missing movement info automatically.

If you're still not happy, you could look into adding a script that gives you more frames of sprite animations.


Yeah, when I put the sprite in-game and walk around, it looks like his legs are just kind of...twisting around each other, rather than moving forward and back. Like he's skating or something.

More frames it is, then. This is my first time making a sprite myself, since I usually just defer to bases, and I'm just realizing how difficult pixel animation is.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Unfortunately you're looking for an 8-frame walk animation. I say unfortunately because making 8 frames in 4 directions is tricky, specially for that size of sprite.

A 3-4 frame animation will always look lacking in comparison.

Use this for reference on what to do.

author=Mirak
Unfortunately you're looking for an 8-frame walk animation. I say unfortunately because making 8 frames in 4 directions is tricky, specially for that size of sprite.

A 3-4 frame animation will always look lacking in comparison.

Use this for reference on what to do.



It does seem tedious, but I guess I don't mind. The main problem is it's hard to find reference of someone walking straight at the camera. A lot of sprites I've looked at for comparison seem to have the legs just grow and shrink, with added shadows to convey depth, but when I try that, it doesn't look right either...

(Also Mirak, off-topic, but I'm really curious how you get your icon to change randomly like that :O )
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=SakiPai
The main problem is it's hard to find reference of someone walking straight at the camera.


I have two words that are going to change your life:

Eadweard Muybridge
author=Sooz
author=SakiPai
The main problem is it's hard to find reference of someone walking straight at the camera.
I have two words that are going to change your life:

Eadweard Muybridge


You are a saint.
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