[RMVX ACE] A SKILL THAT BUFFS CRITICAL HIT DAMAGE ON KILLING AN ENEMY.

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I feel kinda stumped by this; I feel this should be easier than it is. How do I make a 'user gets a buff on killing an enemy' in general? Is this something that Yanfly's Lunatic Scripts can handle? If so, how?
SunflowerGames
The most beautiful user on RMN!
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Could you run a common event in each battle that checks if an enemy is dead.
Conditional branch gives stat.
author=kory_toombs
Could you run a common event in each battle that checks if an enemy is dead.
Conditional branch gives stat.


Maybe if it was RM2K3, but there's gotta be an easier way to do it in Ace.


Yanfly could work, though this is MV

I haven't personally messed with this particular plugin.
Would it be per battle, then reset afterwords, or would it be permanent, like the character is learning? Or heck, you could even have it per enemy type. (i.e. learning how to kill a particular kind of guard training or monster)

Either way, have a command that alters the critical formula, and then reset or save it depending with the variable.

Actually let me see if I can find a VX ace one...

Dang, not seeing one. I wouldn't have the slightest clue on how to convert that over to Ruby from Java.
author=quote
Would it be per battle, then reset afterwords, or would it be permanent, like the character is learning? Or heck, you could even have it per enemy type. (i.e. learning how to kill a particular kind of guard training or monster)


It would be just per battle, but being able to tune it to specific enemy types does sound pretty dope as well.
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