[RMVX ACE] A SCRIPT THAT WAS WORKING BEFORE NOW DOESN'T WORK AT ALL.
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It's this one
http://pastebin.com/raw/FLPbDgHc
When I first installed it, it was working fine. Now it doesn't work at all. Is there something that could overwrite this script, and can someone take a look at it or test it to see if it's working for them?
http://pastebin.com/raw/FLPbDgHc
When I first installed it, it was working fine. Now it doesn't work at all. Is there something that could overwrite this script, and can someone take a look at it or test it to see if it's working for them?
Cut the script and put it below main, start a new game.
Then put it back and start a new game.
If your using other scripts put them below main and see if
they are causing conflicts.
I put that script into a new project as well. I was little confused about where to place the note-tag. I think it supposed to be a property of a Class, Actor, or Enemy.
Anyway, I first tried putting <state_dmg: Baneblade> in Poison's Note field to no effect I could notice. I did notice a small difference, perhaps the 10% extra damage that could be associated with Baneblade, when I put that note-tag on an enemy. For full disclosure, the test-battle I did was with with two enemies with Baneblade that could either use Poison Cloud or attack.
Anyway, I first tried putting <state_dmg: Baneblade> in Poison's Note field to no effect I could notice. I did notice a small difference, perhaps the 10% extra damage that could be associated with Baneblade, when I put that note-tag on an enemy. For full disclosure, the test-battle I did was with with two enemies with Baneblade that could either use Poison Cloud or attack.
author=Mar
I think it supposed to be a property of a Class, Actor, or Enemy.
That wouldn't really make sense though...it's supposed to be a State.
author=Marrend
Anyway, I first tried putting <state_dmg: Baneblade> in Poison's Note field to no effect I could notice. I did notice a small difference, perhaps the 10% extra damage that could be associated with Baneblade, when I put that note-tag on an enemy. For full disclosure, the test-battle I did was with with two enemies with Baneblade that could either use Poison Cloud or attack.
Did you try to test it with an increment higher than 10% for a noticeable difference?
I calculated what the normal damage range would be, given the stats of the monster, and the character, and it turns out you're right to be suspicious. The numbers I was seeing tended to be high, but within the 20% variance range (ie: between 8 and 12) that Attack had in the case of that monster and the actor under attack.
Out of curiosity, I made...
...this alteration to the code. If I'm reading the documentation right, this should cause an actor to receive 50% more damage when affected by states with an ID of 2, 3, 4, 5, 6, or 7. For reference purposes, Poison is state ID #2 by default. Yet, for the life of me, I could not see any change regardless of where I put the note-tag. I hoped forcing the monster that only attacked a state that applies the Baneblade property on turn 0 would let me see better numbers after Poison was applied, but, the damage being done by the monster was still within the 8 to 12 range.
I'm not sure if I'm getting something backwards, or what the heck is going on anymore. ;_;
Out of curiosity, I made...
"Baneblade" => { [2,3,4,5,6,7] => 0.5, },
...this alteration to the code. If I'm reading the documentation right, this should cause an actor to receive 50% more damage when affected by states with an ID of 2, 3, 4, 5, 6, or 7. For reference purposes, Poison is state ID #2 by default. Yet, for the life of me, I could not see any change regardless of where I put the note-tag. I hoped forcing the monster that only attacked a state that applies the Baneblade property on turn 0 would let me see better numbers after Poison was applied, but, the damage being done by the monster was still within the 8 to 12 range.
I'm not sure if I'm getting something backwards, or what the heck is going on anymore. ;_;
author=Kaneshon
I think for the array to work, you need to have all the states applied to the enemy, not just one.
After doing some testing, you're correct.
With this, for example;
"Merciful" => { [2,3,4,5] => -0.5, },
All of the states listed must be active simultaneously to have an effect.
However, if you do this;
"Baneblade" => { 2 => 0.25, # +10% damage if the target is poisoned (state 2 inflicted) 3 => 0.25, 4 => 0.25, 5 => 0.25, 6 => 0.25, 7 => 0.25, },
Any of those states applied, separately or together in any combination will product the desired results. I'll do some more testing, but I think I got this in the bag.
Thanks, guys.
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