[RMVX ACE] TELL ME WHAT YOU THINK OF THESE RETRO STYLE BATTLE BACKDROPS.

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FINAL EDIT: Here's the finished design for the battle backgrounds. I brightened the battle field a little bit and added some color to the frame to give some flare based on what terrain you're fighting on.



I've always thought that Final Fantasy 1's method of "everything gets its own window" actually hurt it more than helped it.





It may have been how they did it way back then, but it's one of those things that hasn't aged well in the grand scheme of things and was quickly dropped for the next installment for a pretty good reason: multitudes of windows just gets aggravating to look at.
author=SgtMettool
I've always thought that Final Fantasy 1's method of "everything gets its own window" actually hurt it more than helped it.





It may have been how they did it way back then, but it's one of those things that hasn't aged well in the grand scheme of things and was quickly dropped for the next installment for a pretty good reason: multitudes of windows just gets aggravating to look at.


Fair assessment. That's why I added the other stuff in the middle of the windows. I feel that just the layer on top is kinda boring, but I do see your point. I'll tinker with it again and come up with something else, thanks you.
I actually think it looks pretty neato.
author=Liberty
I actually think it looks pretty neato.

The current design you mean? I actually got inspired to do this when I stumbled across the Dragon Fantasy and Generica series on here. I've played those games before, but I kinda just forgot about them. I know, shame on me.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I think it looks nice right now, though there's no reason why you couldn't give a bit more variation in the trees or a few extra details. You've got plenty of room.

Can't wait to see it in action, it'll probably look very charming with a few heroes and monsters.
I don't get it. Why is there 2 rows of background per picture?
Cap_H
DIGITAL IDENTITY CRISIS
6625
author=SnowOwl
I don't get it. Why is there 2 rows of background per picture?


It's fancier than one.
author=Cap_H
author=SnowOwl
I don't get it. Why is there 2 rows of background per picture?
It's fancier than one.


What he said. I wanted to represent old school, while still adding a little more to look at.
Could you show an example of a battle, the 2 rows don't really fit together so I'm intrigued as to how it will look.
Here's something I put together real quick
I gotta be honest, I'm not a fan of the two row thing. I'd say stick to the top row.

Also, make sure the menu style is retro as well, to make it consistent (and you spelled Ability wrong)
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
The smooth, clean, hd quality of the mugshots clashes lots with the 8-bit elements.
author=Mirak
The smooth, clean, hd quality of the mugshots clashes lots with the 8-bit elements.


I agree on that one. Definitely would do something to change them into 8-bit as well. Or to something retro-ish.
Oh, the menu isnt for those graphics. I don't have a retro system skin yet. Can someone point me in the right direction? I've been trying to make one, but It isn't coming out right.

Ill see what I can do about the two rows.

EDIT: Oh damn, I'll be a monkeys uncle. I did spell that wrong.

EDIT 2: Hows this, I upscaled the top frame by 2 and removed the bottom one.
EDIT: I've updated the first post with the final design for the battle backgrounds.
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