ADMITTING DEFEAT - WHEN A VIDEOGAME BREAKS YOUR SPIRIT

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author=Punk_Kricket
author=Jeroen_Sol
author=Punk_Kricket
Final Fantasy 4: Rage quit in the final dungeon of the game due to the obnoxious encounter rate, and the amount of running around I did made this harder.
If you're talking about FF4 DS, then ugh, yes. I don't know why they felt the need to make it so much harder than the original game, and why they felt the need to make the final dungeon so much harder than anything else in the game. You could go in with a level 80+ party and get thoroughly wrecked. I also ragequit there.
Yessss! The one on the DS. My team was high level, high classed, and well equipped and somehow I was having enemies shave off thousands of HP. O_o.

What the game doesnt tell you is that if you equip certain augments onto the temporary party members before they leave the party, they'll evolve into better augments. Some of which are nearly essential to finishing the game at all. FF4 DS (and FF3 before it) is monstrously difficult in general, and yet it keeps this vital aspect of the game completely secret.
author=SgtMettool
author=Punk_Kricket
author=Jeroen_Sol
author=Punk_Kricket
Final Fantasy 4: Rage quit in the final dungeon of the game due to the obnoxious encounter rate, and the amount of running around I did made this harder.
If you're talking about FF4 DS, then ugh, yes. I don't know why they felt the need to make it so much harder than the original game, and why they felt the need to make the final dungeon so much harder than anything else in the game. You could go in with a level 80+ party and get thoroughly wrecked. I also ragequit there.
Yessss! The one on the DS. My team was high level, high classed, and well equipped and somehow I was having enemies shave off thousands of HP. O_o.
What the game doesnt tell you is that if you equip certain augments onto the temporary party members before they leave the party, they'll evolve into better augments. Some of which are nearly essential to finishing the game at all. FF4 DS (and FF3 before it) is monstrously difficult in general, and yet it keeps this vital aspect of the game completely secret.


I didn't know this! O_O

I do know there's an exploit in all versions of FF4 that I've played that render the game utterly easy.

When ascending Mt. Ordeal, have all the paladin equipment from the town beforehand bought, and then once Cecil turns over into said paladin, equip all of it, kill your team, and farm sweet, sweet levels.

I left there at level 80 (on the psx), level 80 (psp) and 70 on the DS version...and everyone but Edge will join at Cecil's level. Makes grinding pointless later but hey...I was proud of myself for figuring that tip out. :P
Hexatona
JESEUS MIMLLION SPOLERS
3702
author=Punk_Kricket
I didn't know this! O_O

I do know there's an exploit in all versions of FF4 that I've played that render the game utterly easy.

When ascending Mt. Ordeal, have all the paladin equipment from the town beforehand bought, and then once Cecil turns over into said paladin, equip all of it, kill your team, and farm sweet, sweet levels.

I left there at level 80 (on the psx), level 80 (psp) and 70 on the DS version...and everyone but Edge will join at Cecil's level. Makes grinding pointless later but hey...I was proud of myself for figuring that tip out. :P



Oooh, I want to try that...
author=Hexatona
author=Punk_Kricket
I didn't know this! O_O

I do know there's an exploit in all versions of FF4 that I've played that render the game utterly easy.

When ascending Mt. Ordeal, have all the paladin equipment from the town beforehand bought, and then once Cecil turns over into said paladin, equip all of it, kill your team, and farm sweet, sweet levels.

I left there at level 80 (on the psx), level 80 (psp) and 70 on the DS version...and everyone but Edge will join at Cecil's level. Makes grinding pointless later but hey...I was proud of myself for figuring that tip out. :P
Oooh, I want to try that...


I found it through sheer boredom, to be honest. When I noticed that Cecil by himself would jump several levels, I sat there and spent maybe two and a half hours, seeing how far you can go with it - and you can level cap him if you're patient.

Another exploit I learned off (although not on my own) is how to be OP in FF8 but without ever fighting and physically defeating enemies.

You need to have Seifer in the party during the Dollet invasion, and have him knock out Zell and Squall. Have the GF's you want to get EXP and abilities for equipped to all three of them - despite the two being knocked out, their GFs received the experience. Since Seifer's level do not affect future encounters outside of this one particular story mission, you can level up all you want.

Once Quetzalcoatl has learned Card and the related abilities, start focusing on refining items into magic and retain enough cards to play with, because you can beat disc one with everyone's ultimate weapon, despite not having the weapon magazines. All you need is the material and somehow it counts it as having the mag.

And then, for an extra challenge, go through the game carding all non-boss enemies, and you'll arrive at the finale maybe level 10-15 for all characters. Can even use Doomtrain and Cactuar and abilities found on them to harvest permanent stat gains from the Island Between Heaven and Hell (which I know is somewhere not too far from the desert prison area).

....I apologize for nerding out. >_> I don't get to talk about video games with people locally and tend to info dump my findings on all of ya. XD
author=Feldschlacht IV
author=Rys
3. Breath of Fire III. Really only quit that one because I couldn't beat the next dungeon without running out of resources. The battles didn't even give enough gold to pay for the healing items you needed to win them anymore and you just got into an endless spiral of difficulty: less gold -> can't afford better equip -> even less gold -> can't even afford healing items anymore.
Are we talking about the same game? BOF III isn't insultingly easy, but it's not particularly hard, either. What dungeon is this?

The problem with the game is the resources. I remember it started to get really hard around the time I got Momo. I couldn't beat the next dungeon, some... plantation. I remember that after three battles my resources were already trained. I could have used healing items but the cost for them was higher than what gold I got from a battle. So I just started grinding like crazy, always doing 3 battles, then leaving, resting and then do it again. I grinded for like 5 hours and then I had accumulated enough gold and gained enough levels to beat the dungeon. After that I was good to go until I reached a new island that was more industrial. There you need to go to some beach cave. There I was stuck again, because the battles were so hard I could hardly win 3 of them again and my gold was almost used up again. At that point I just didn't feel like grinding another 5 hours again. That's where I quit.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You might just be terrible at RPGs.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I don't remember which one it was but i also had difficulty with resources in bof. I also got super lost in the world map. I never knew where to go next.
author=LockeZ
You might just be terrible at RPGs.

But why do I think that SaGaFrontier 1 is easy when everybody else says it's too hard then? =p

Also I've heard from multiple other independent sources already that BoF III was hard.

Might even go so far and say that every Capcom game is hard.
author=RyaReisender
author=LockeZ
You might just be terrible at RPGs.
But why do I think that SaGaFrontier 1 is easy when everybody else says it's too hard then? =p

Also I've heard from multiple other independent sources already that BoF III was hard.

Might even go so far and say that every Capcom game is hard.


I used to have issues maintaining resources in BOFIII until I figured out that using Rei's "Pilfer" in the early game can make the going all the easier for you when the game forces it to be just Ryu.

For example: Boss Goblin have Waist-cloths, Eye Goo's have Healing Herbs: right here is where you'll save money early on because you steal Waist-clothes for the team, and nab extras to sell later.

GongHeads have Vitamin, which can be tricky to steal, just like the Waist-cloth. Too, try to steal Power Food from the Nue each time you fight it - give these to Ryu. Whenever Mygas becomes available, put Ryu under him and get the early skills he offers. Don't worry about the lack of strength; you'll be relying on his strength in equal parts to his magic until you have Momo and Nina.

Steal the Life Shard from Rocky outside McNeils manor, and again, gift that bad boy to Ryu.

Now, assuming you steal enough waist-clothes, if you can manage to set yourself up for being able to to tutor under D'lonzo by having 15 different weapons in your inventory, you'll be able to give Ryu the "Steal" ability after leveling up under her for four levels. This skill will be vital for ya until Rei comes back, because you can steal Protein from the Vulcan's in Mt. Zublo, which should help boost your defense a bit. Too, if you want some easy experience and levels, you can give "Monopolize", learned from D'lonzo, to a character you want to power up, go to Zublo and animate the Vulcan via fire spell, use Monopolize, and BOOM. Quick exp for weaker characters.

Later on you can steal Life Shards from Titan Goo's and Ice Toads, Magic Shards from Reapers, Power Food from Nightbats and Hobgoblins, and Protein from Vulcan. Too, you can set up your Faery Village to have all gift shops and do the corresponding trick:

4-6 fights = one vitamin
7 fights = fish head
16-20 fights = multivitamin
31-40 fights = life shards
41-50 fights = magic shards
51-60 fights = power food
61-70 fights = protein
71-76 fights = swallow eyes
201-499 fights = shaman rings
500+ fights = spirit rings

<_< Again, pardon the info dump...BOFIII and BOFIV are games I know really well, and I love sharing the knowledge I have learned and benefited from.


Yeah, that could be a reason why it was hard for me, because I never use steal skills in games (except it's mandatory like Locke in FFVI stealing those clothes).
I played through Breath of Fire 3 again pretty recently and didn't find it hard. The Peco/Fahl combination with Peco in the lead will make you indestructible, Rei with the chain formation will make you fast enough to kill most mobs before they get a chance to attack, and the game gives you several ways to get gear that's way better than what you should have (like buying the claymore in Wyndia on the first pass through, abusing Faerie Village, or fishing for Manillos). If you need to grind they give you those dormant volcano enemies in the later part of the childhood arc which give you as much xp as enemies you'd see in the late part of the adult arc, so you can crank out anyone pretty quickly (with monopolize) if you're falling behind or just anal about maxing out masters.

Were you not taking advantage of the formations? I found myself switching to the defense formation early on. I'm pretty sure in the offensive formation, your first person takes more damage, and I'm assuming Ryu was your tank, and he's probably not tanky enough for that at that point in the game. They weren't really transparent enough on explaining those.
author=RyaReisender
author=Feldschlacht IV
author=Rys
3. Breath of Fire III. Really only quit that one because I couldn't beat the next dungeon without running out of resources. The battles didn't even give enough gold to pay for the healing items you needed to win them anymore and you just got into an endless spiral of difficulty: less gold -> can't afford better equip -> even less gold -> can't even afford healing items anymore.
Are we talking about the same game? BOF III isn't insultingly easy, but it's not particularly hard, either. What dungeon is this?
The problem with the game is the resources. I remember it started to get really hard around the time I got Momo. I couldn't beat the next dungeon, some... plantation. I remember that after three battles my resources were already trained. I could have used healing items but the cost for them was higher than what gold I got from a battle. So I just started grinding like crazy, always doing 3 battles, then leaving, resting and then do it again. I grinded for like 5 hours and then I had accumulated enough gold and gained enough levels to beat the dungeon. After that I was good to go until I reached a new island that was more industrial. There you need to go to some beach cave. There I was stuck again, because the battles were so hard I could hardly win 3 of them again and my gold was almost used up again. At that point I just didn't feel like grinding another 5 hours again. That's where I quit.



Healing Herbs cost 40z, and Vitamins cost 100z. I know for a fact you start getting more than 40z per battle at like, the beginning of the game. By the time you get 1/3, you can absolutely afford about 50 Healing Herbs through selling your old equipment alone. Healing items are cheap as dirt in BOF III.

Are you remembering right?
Marrend
Guardian of the Description Thread
21806
Funny. I can't exactly remember who I put on Fahl, even though I played Breath of Fire 3 not that long ago. I think it was Garr. I definitely remember putting Peco on Bunyan then Yggdrasil.
Most recent one that comes to mind is Bravely Default, when I found out my guys didn't have the right classes against one of the bosses, and it would mean I'd have to change their classes and grind the hell out of them to gain their class abilities (or whatever it's called). I was like, screw this, I'd rather quit.
Nina on Fahl
Garr on D'lonzo/Meryleep
Ryu on Mygas/Emitai/Deis




My last BoF3 playthough was... interesting! Garr + Chain formation could get EX turns with an AGI buff (I used the... Mist Robe? so he could buff his speed). Nina Tank never really worked out that well due to equipment, and similarly caster Ryu didn't work well due to the eldritch gene ap/turn cost and by the endgame his gear just made it easier to do the classic ryu curbstomp dragon instead of trying to stick him as a caster.
author=Feldschlacht IV
Healing Herbs cost 40z, and Vitamins cost 100z. I know for a fact you start getting more than 40z per battle at like, the beginning of the game. By the time you get 1/3, you can absolutely afford about 50 Healing Herbs through selling your old equipment alone. Healing items are cheap as dirt in BOF III.

Are you remembering right?
Pretty sure it was the reason I quit. And I probably needed to use more than one to heal up after a battle. It's too long ago though. If it wasn't the gold, it was item limit maybe? But in BoFIII games you could have 99 of each item, couldn't you?

Wasn't it like you needed 2 vitamins per character to fully heal up or something? So it was 600z needed per battle. And I got like 500z per battle? And that's not even healing your MP.

But it's many years ago, so...

Were you not taking advantage of the formations?
Hmm, if I remember correctly, I never changed the formation from default.

I definitely changed all the characters around and tried to level them equally, though.
I remembered another game I forgot: Vagrant Story

I really liked the setting of the game and how the combat and exploration played like, but it was ridiculously hard. I don't really care much about crafting to I ignored it, but that quickly caused me to only dealing 1 HP damage to pretty much every single enemy, no matter what epic boss-dropped weapon I used.

I was pretty good at chaining, though. So what I did was to equip the ability that when I chain every hit does 1 HP damage more then the previous, so I did "1-2-3-4-5-6-etc." damage. That worked quite well, except that some monsters started to take over 5 minutes to kill eventually, which made the game pretty boring. But I still endured it.

But then the game put a dungeon with a time limit! Killing just a few enemies already took longer than the time limit. I tried rushing through the dungeon by running from everything, but at the end there was a boss and the time limit still keeps going for the boss and I knew from the previous boss that bosses mean over an hour chaining, so I finally admitted defeat.
I tried to figure out the crafting in Vagrant Story back when it first came out. I ended up doing the same mega 0-damage chains to kill half the bosses in the game because VS is a fucking mess.


The closest I got to quitting VS was after the Limestone Quarry. You end up in the Temple of Kali in a dark room with pits separating the two exits in the room and a save point on the exit forward. I couldn't find where exactly I was supposed to jump over the pits and fell a million times. I ended up backtracking to the last save point and teleporting to the Temple of Kali's save point because thankfully you don't have to use a save point to teleport to it, just be in the same room as it.
Dudesoft
always a dudesoft, never a soft dude.
6309
I gave up in the beginning of VS, when I had to fight bats or something. The game is a mess. Pity because I -love- Ivalice in all it's forms.
author=Rys
Pretty sure it was the reason I quit. And I probably needed to use more than one to heal up after a battle. It's too long ago though. If it wasn't the gold, it was item limit maybe? But in BoFIII games you could have 99 of each item, couldn't you?

Wasn't it like you needed 2 vitamins per character to fully heal up or something? So it was 600z needed per battle. And I got like 500z per battle? And that's not even healing your MP.

It still doesn't add up, though. Healing Herbs heal 40 HP each, and most your characters have about 70-90 HP give or take. You may need to use 2 Herbs per battle on average, but not enough to wither down your entire supply to make the game unbeatable. You don't really need to worry about MP for random mooks, because all of the main characters with the exception of Nina (who has loads of MP) are competent physical attackers, even Momo (especially Momo).

There's no way you needed 2 vitamins per character to heal up, because Vitamins heal 100 HP each and the only characters who come close to breaking over 100 HP for like, almost the entire game are Ryu, Garr, and Peco. None of those characters break 200 HP until about the middle, precluding Masters. Ryu has healing spells, and so does Momo.

There's no way you needed to use 600z worth of items per battle in Breath of Fire III. 2 Vitamins per character, per battle? The game isn't that difficult; the math of the mechanics don't even add up that way. The game has some rough patches, but on the all, the regular encounters are pretty forgiving. Maybe you played it when you were a little kid and were't very good at RPGs?