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NEED SOME STAFF.

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Hello,

My name is Seraph, some of you guys know me by now, some don't.

For those who don't know me, well, my hobbies are:

Writing articles for job.
Writing articles for forums.
Writing stories/ideas for book/game/movie.
Playing homebrewn RPGs and
Writing reviews.
Playing PSP/PS2.
Programming a little.
Learning programming languages.
Learning new things.
Repairing computers.

Not all emcompassing list, of course, but just some of what I do on a daily basis. I am now looking for STAFF to finally create a game that I have 70% of the storyline/map written and drawn out*.

Details will be given to the staff whom I choose, but I am in need of the following:

Artist, quite possibly two (plenty of work)
-PM me general interest, and what you are good at drawing. I need to know your schedule; I will need at least four to eight hours a week from your schedule (depending how efficient you are)

Composer/midi modifier, perhaps two (plenty of work)
-PM me general interest, and what sort of music you are good at creating. I need to know your schedule; I will need at least two to four hours a week from your schedule (depending on how efficient you are)

Maybe an assist programmer (no RGSS required) Feel free to apply.
-May or may not need one. PM for interest, and what you have done before (specific!)
Will need anywhere from zero to ten hours a given week.

One (1) beta-tester for now (not too much to test yet, however).
-PM me general interest. Will need anywhere from zero to six hours a week from your schedule.


Post may be edited in the future; stay tuned. I may need more positions filled depending on where I take the project.
I appreciate that you are more specific than pretty much any previous recruitment poster, but you haven't posted any information about your project (it doesn't need to be detailed information, but it should be enough to sell your idea) or previous work (attempts or not) on projects.

You also ask for things like artists and composers, but you don't list any specifics for what kind of work they'd be doing. Are the artists for faces or monsters or a whole range of stuff? Are they spriters? What style does the musician need to work in? And so on.

Keep in mind that people are much more likely to PM you if you successfully sell them your idea beforehand. This is a good start, but it is not quite enough. Numerous people, day by day, start projects. You need to make us believe you can do this.
Max McGee
with sorrow down past the fence
9159
I am down for the last two things you requested, uh, depending on the specifics of your project which, Karsuman is right, you really should post.

Please answer my e-mail.
What engine are you using, ika, game maker, RPG-Maker(2k,2k3,xp,vx), sphere, ext?

I'm known to be a pretty good spriter.
Platform
RPG Maker XP. I may get to learn a little more RGSS along the way, but if I do any real custom programming, it will be within the original programs parameters, and not using RGSS code. Battle style will be side-view, however, and I will have a custom menu.

Story
Story will be shared when I decide on my crew; however, I will try to create/release a trailer this Monday. If not, middle of the week FOR SURE. Which brings me to my next point:

Privacy Notice
I have a wife, and a five-month-old child. I know about having literally no time on your hands. Right now, my daughter is crying in her walker and I'm struggling to finish this post.

The crew who I decide on will be dedicated, intelligent, unafraid to innovate and share their thoughts, proactive (all artists/composers/etc can beta-test, if they'd like) and productive with their time.

Also, the team will not share storyline/game secrets; My team will not upload sections, demos, or anything that isnt approved; My team will use discretion when talking about the game, and not release important/classified information.

Artists
Ideally, my artists would be creative. The job would consist of:

Custom Charsets (Important)
Custom Battle Charsets (Important)
Custom Backdrop
Custom Battle Material
Custom Chipsets (IMPORTANT!)
Custom Facesets (Only a few)
Custom Enemy Graphics (Important)

And, I may employ an extra artists for some animation.

The artists will be working directly with me. Instructions will be sent to you, files will be sent to me. Programming knowledge is unnecessary, and if one of the artists does have extensive programming skills, they can double as an assistant programmer.

When I recieve enough graphics to complete part of the game, I forward it to the composer.

Composers
Above all, should be creative. My comporser(s) should be able to take a game with no music, and by looking at the events and following my guidelines, creating music pieces for the scenes.

If they have RM knowledge--they can inputting the musical pieces themsleves and forwarding them to the beta tester to test and comment. Of course, if they see multiple scenes where a single piece would fit, they could use their discretion and fit the piece in. Also, if there is a composer who has programming knowledge, they can take on both roles.

Assistant Programmer
The assistant programmer would essentially take parts of the storyline every week and create them game. This basically means you will have your own artist (or the artist will be good enough/have enough time to work with both of us) and your own composer (ditto).

Think of it as creating sections: You will know the whole story (of course) and have everything at your fingertips and basically just help me put everything together. I would do Intro - Part A, you will do Part B - C for this week, etc. Basically help move things forward.

Beta Tester
Beta tester would play the sections of the game, section-per-section, and try to find bugs. If a section would take 15 minutes to get through, I expect a beta-tester to play that section for at least 30 minutes to TRY to make the game freeze. Obviously, as the story and characters move along, the testing will get more difficult...but, since the game will be created section-for-section, the finished product should be generally bug-free--and the testing shouldn't be so difficult.

A second beta tester, if I decide to have one, will test all the items and skills and weapons and armors and basically everything interchangeable in the game. They will try draining a ghost (which would actually damage the player, for example) They will make sure Death doesn't work on a boss; etc etc etc.
Much better, thanks for taking the criticism.

Good luck with the project.
Ah, that's much better, do you have an specific sprite style that you're using? Or are you just using modified edits of the rtp? Any information would help, I'd love to help you.
Hi there,
Here is the link to my samples. There are 15-20 second samples of various styles; just fast forward to the next if one does not interest you. For more info please contact me at ynazarian@hotmail.com.

http://www.youtube.com/watch?v=H5cel2SC1As

Thank you, and happy holidays
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